open3d.visualization.rendering.MaterialRecord#
- class open3d.visualization.rendering.MaterialRecord#
Describes the real-world, physically based (PBR) material used to render a geometry
- __init__(self: open3d.visualization.rendering.MaterialRecord) None#
- property absorption_color#
- property absorption_distance#
- property albedo_img#
- property anisotropy_img#
- property ao_img#
- property ao_rough_metal_img#
- property aspect_ratio#
- property base_anisotropy#
- property base_clearcoat#
- property base_clearcoat_roughness#
- property base_color#
- property base_metallic#
- property base_reflectance#
- property base_roughness#
- property clearcoat_img#
- property clearcoat_roughness_img#
- property emissive_color#
- property gaussian_splat_antialias#
Enable density-compensation anti-aliasing for Gaussian splats. Multiplies each splat’s opacity by sqrt(det(Sigma_orig)/det(Sigma_blurred)) to correct the over-brightening introduced by the subpixel blur kernel. Use this only if it was used in creating the Gaussian splats.
- property gaussian_splat_max_tile_entries_total#
33554432 (32 * 1024 * 1024).
- Type:
Total tile-coverage entry budget for the whole scene. Increase for dense or high-resolution scenes at the cost of GPU memory. Default
- property gaussian_splat_max_tiles_per_splat#
- Type:
Maximum number of screen tiles a single splat may cover. Increase for very large / close-up splats at the cost of higher GPU memory use. Default
- property gaussian_splat_min_alpha#
Minimum opacity threshold for Gaussian splat rendering (0.0-1.0). Splats with alpha below this are discarded.
- property gaussian_splat_sh_degree#
Max SH degree for Gaussian splat rendering (0-2).
- property generic_imgs#
- property generic_params#
- property gradient#
- property ground_plane_axis#
- property has_alpha#
- property line_width#
Requires ‘shader’ to be ‘unlitLine’
- property metallic_img#
- property normal_img#
- property point_size#
- property reflectance_img#
- property roughness_img#
- property sRGB_color#
- property scalar_max#
- property scalar_min#
- property shader#
- property thickness#
- property transmission#