open3d.utility.IntVector#
- class open3d.utility.IntVector#
Convert int32 numpy array of shape
(n,)
to Open3D format.- __init__(*args, **kwargs)#
Overloaded function.
__init__(self: open3d.cpu.pybind.utility.IntVector, arg0: Buffer) -> None
__init__(self: open3d.cpu.pybind.utility.IntVector) -> None
__init__(self: open3d.cpu.pybind.utility.IntVector, arg0: open3d.cpu.pybind.utility.IntVector) -> None
Copy constructor
__init__(self: open3d.cpu.pybind.utility.IntVector, arg0: Iterable) -> None
- append(self: open3d.cpu.pybind.utility.IntVector, x: int) None #
Add an item to the end of the list
- clear(self: open3d.cpu.pybind.utility.IntVector) None #
Clear the contents
- count(self: open3d.cpu.pybind.utility.IntVector, x: int) int #
Return the number of times
x
appears in the list
- extend(*args, **kwargs)#
Overloaded function.
extend(self: open3d.cpu.pybind.utility.IntVector, L: open3d.cpu.pybind.utility.IntVector) -> None
Extend the list by appending all the items in the given list
extend(self: open3d.cpu.pybind.utility.IntVector, L: Iterable) -> None
Extend the list by appending all the items in the given list
- insert(self: open3d.cpu.pybind.utility.IntVector, i: int, x: int) None #
Insert an item at a given position.
- pop(*args, **kwargs)#
Overloaded function.
pop(self: open3d.cpu.pybind.utility.IntVector) -> int
Remove and return the last item
pop(self: open3d.cpu.pybind.utility.IntVector, i: int) -> int
Remove and return the item at index
i
- remove(self: open3d.cpu.pybind.utility.IntVector, x: int) None #
Remove the first item from the list whose value is x. It is an error if there is no such item.