Octree#
An octree is a tree data structure where each internal node has eight children. Octrees are commonly used for spatial partitioning of 3D point clouds. Non-empty leaf nodes of an octree contain one or more points that fall within the same spatial subdivision. Octrees are a useful description of 3D space and can be used to quickly find nearby points. Open3D has the geometry type Octree
that can be used to create, search, and traverse octrees with a user-specified maximum tree depth,
max_depth
.
From point cloud#
An octree can be constructed from a point cloud using the method convert_from_point_cloud
. Each point is inserted into the tree by following the path from the root node to the appropriate leaf node at depth max_depth
. As the tree depth increases, internal (and eventually leaf) nodes represents a smaller partition of 3D space.
If the point cloud has color, the the corresponding leaf node takes the color of the last inserted point. The size_expand
parameter increases the size of the root octree node so it is slightly bigger than the original point cloud bounds to accommodate all points.
[2]:
print('input')
N = 2000
armadillo = o3d.data.ArmadilloMesh()
mesh = o3d.io.read_triangle_mesh(armadillo.path)
pcd = mesh.sample_points_poisson_disk(N)
# fit to unit cube
pcd.scale(1 / np.max(pcd.get_max_bound() - pcd.get_min_bound()),
center=pcd.get_center())
pcd.colors = o3d.utility.Vector3dVector(np.random.uniform(0, 1, size=(N, 3)))
o3d.visualization.draw_geometries([pcd])
print('octree division')
octree = o3d.geometry.Octree(max_depth=4)
octree.convert_from_point_cloud(pcd, size_expand=0.01)
o3d.visualization.draw_geometries([octree])
input
[Open3D WARNING] GLFW Error: Failed to detect any supported platform
[Open3D WARNING] GLFW initialized for headless rendering.
error: XDG_RUNTIME_DIR not set in the environment.

octree division
[Open3D WARNING] GLFW initialized for headless rendering.

From voxel grid#
An octree can also be constructed from an Open3D VoxelGrid
geometry using the method create_from_voxel_grid
. Each voxel of the input VoxelGrid
is treated as a point in 3D space with coordinates corresponding to the origin of the voxel. Each leaf node takes the color of its corresponding voxel.
[3]:
print('voxelization')
voxel_grid = o3d.geometry.VoxelGrid.create_from_point_cloud(pcd,
voxel_size=0.05)
o3d.visualization.draw_geometries([voxel_grid])
print('octree division')
octree = o3d.geometry.Octree(max_depth=4)
octree.create_from_voxel_grid(voxel_grid)
o3d.visualization.draw_geometries([octree])
voxelization
[Open3D WARNING] GLFW initialized for headless rendering.

octree division
[Open3D WARNING] GLFW initialized for headless rendering.

Additionally, an Octree
can be converted to a VoxelGrid
with to_voxel_grid
.
Traversal#
An octree can be traversed which can be useful for searching or processing subsections of 3D geometry. By providing the traverse
method with a callback, each time a node (internal or leaf) is visited, additional processing can be performed.
In the following example, an early stopping criterion is used to only process internal/leaf nodes with more than a certain number of points. This early stopping ability can be used to efficiently process spatial regions meeting certain conditions.
[4]:
def f_traverse(node, node_info):
early_stop = False
if isinstance(node, o3d.geometry.OctreeInternalNode):
if isinstance(node, o3d.geometry.OctreeInternalPointNode):
n = 0
for child in node.children:
if child is not None:
n += 1
print(
"{}{}: Internal node at depth {} has {} children and {} points ({})"
.format(' ' * node_info.depth,
node_info.child_index, node_info.depth, n,
len(node.indices), node_info.origin))
# we only want to process nodes / spatial regions with enough points
early_stop = len(node.indices) < 250
elif isinstance(node, o3d.geometry.OctreeLeafNode):
if isinstance(node, o3d.geometry.OctreePointColorLeafNode):
print("{}{}: Leaf node at depth {} has {} points with origin {}".
format(' ' * node_info.depth, node_info.child_index,
node_info.depth, len(node.indices), node_info.origin))
else:
raise NotImplementedError('Node type not recognized!')
# early stopping: if True, traversal of children of the current node will be skipped
return early_stop
[5]:
octree = o3d.geometry.Octree(max_depth=4)
octree.convert_from_point_cloud(pcd, size_expand=0.01)
octree.traverse(f_traverse)
0: Internal node at depth 0 has 8 children and 2000 points ([-2.4622799 30.83036157 2.23960304])
0: Internal node at depth 1 has 4 children and 53 points ([-2.4622799 30.83036157 2.23960304])
1: Internal node at depth 1 has 2 children and 38 points ([-1.9572799 30.83036157 2.23960304])
2: Internal node at depth 1 has 8 children and 395 points ([-2.4622799 31.33536157 2.23960304])
0: Internal node at depth 2 has 2 children and 6 points ([-2.4622799 31.33536157 2.23960304])
1: Internal node at depth 2 has 1 children and 5 points ([-2.2097799 31.33536157 2.23960304])
2: Internal node at depth 2 has 5 children and 41 points ([-2.4622799 31.58786157 2.23960304])
3: Internal node at depth 2 has 1 children and 3 points ([-2.2097799 31.58786157 2.23960304])
4: Internal node at depth 2 has 4 children and 52 points ([-2.4622799 31.33536157 2.49210304])
5: Internal node at depth 2 has 5 children and 90 points ([-2.2097799 31.33536157 2.49210304])
6: Internal node at depth 2 has 4 children and 79 points ([-2.4622799 31.58786157 2.49210304])
7: Internal node at depth 2 has 6 children and 119 points ([-2.2097799 31.58786157 2.49210304])
3: Internal node at depth 1 has 7 children and 362 points ([-1.9572799 31.33536157 2.23960304])
0: Internal node at depth 2 has 1 children and 5 points ([-1.9572799 31.33536157 2.23960304])
2: Internal node at depth 2 has 1 children and 5 points ([-1.9572799 31.58786157 2.23960304])
3: Internal node at depth 2 has 2 children and 7 points ([-1.7047799 31.58786157 2.23960304])
4: Internal node at depth 2 has 4 children and 80 points ([-1.9572799 31.33536157 2.49210304])
5: Internal node at depth 2 has 4 children and 47 points ([-1.7047799 31.33536157 2.49210304])
6: Internal node at depth 2 has 6 children and 109 points ([-1.9572799 31.58786157 2.49210304])
7: Internal node at depth 2 has 6 children and 109 points ([-1.7047799 31.58786157 2.49210304])
4: Internal node at depth 1 has 5 children and 354 points ([-2.4622799 30.83036157 2.74460304])
0: Internal node at depth 2 has 4 children and 59 points ([-2.4622799 30.83036157 2.74460304])
1: Internal node at depth 2 has 4 children and 100 points ([-2.2097799 30.83036157 2.74460304])
2: Internal node at depth 2 has 2 children and 23 points ([-2.4622799 31.08286157 2.74460304])
3: Internal node at depth 2 has 8 children and 149 points ([-2.2097799 31.08286157 2.74460304])
7: Internal node at depth 2 has 1 children and 23 points ([-2.2097799 31.08286157 2.99710304])
5: Internal node at depth 1 has 4 children and 330 points ([-1.9572799 30.83036157 2.74460304])
0: Internal node at depth 2 has 8 children and 181 points ([-1.9572799 30.83036157 2.74460304])
1: Internal node at depth 2 has 1 children and 1 points ([-1.7047799 30.83036157 2.74460304])
2: Internal node at depth 2 has 8 children and 146 points ([-1.9572799 31.08286157 2.74460304])
6: Internal node at depth 2 has 1 children and 2 points ([-1.9572799 31.08286157 2.99710304])
6: Internal node at depth 1 has 6 children and 242 points ([-2.4622799 31.33536157 2.74460304])
7: Internal node at depth 1 has 6 children and 226 points ([-1.9572799 31.33536157 2.74460304])
Find leaf node containing point#
Using the above traversal mechanism, an octree can be quickly searched for the leaf node that contains a given point. This functionality is provided via the locate_leaf_node
method.
[6]:
octree.locate_leaf_node(pcd.points[0])
[6]:
(OctreePointColorLeafNode with color [0.572157, 0.12814, 0.904045] containing 5 points.,
OctreeNodeInfo with origin [-2.33603, 31.651, 2.55523], size 0.063125, depth 4, child_index 6)