open3d.visualization.gui.SceneWidget#

class open3d.visualization.gui.SceneWidget#

Displays 3D content

class Constraints#

Constraints object for Widget.calc_preferred_size()

__init__(self: open3d.pybind.visualization.gui.Widget.Constraints) None#
property height#
property width#
class Controls(value, names=<not given>, *values, module=None, qualname=None, type=None, start=1, boundary=None)#

Enum class describing mouse interaction.

FLY = 2#
PICK_POINTS = 6#
ROTATE_CAMERA = 0#
ROTATE_CAMERA_SPHERE = 1#
ROTATE_IBL = 4#
ROTATE_MODEL = 5#
ROTATE_SUN = 3#
class EventCallbackResult(value, names=<not given>, *values, module=None, qualname=None, type=None, start=1, boundary=None)#

Returned by event handlers

__init__(*args, **kwds)#
as_integer_ratio()#

Return a pair of integers, whose ratio is equal to the original int.

The ratio is in lowest terms and has a positive denominator.

>>> (10).as_integer_ratio()
(10, 1)
>>> (-10).as_integer_ratio()
(-10, 1)
>>> (0).as_integer_ratio()
(0, 1)
bit_count()#

Number of ones in the binary representation of the absolute value of self.

Also known as the population count.

>>> bin(13)
'0b1101'
>>> (13).bit_count()
3
bit_length()#

Number of bits necessary to represent self in binary.

>>> bin(37)
'0b100101'
>>> (37).bit_length()
6
conjugate()#

Returns self, the complex conjugate of any int.

from_bytes(byteorder='big', *, signed=False)#

Return the integer represented by the given array of bytes.

bytes

Holds the array of bytes to convert. The argument must either support the buffer protocol or be an iterable object producing bytes. Bytes and bytearray are examples of built-in objects that support the buffer protocol.

byteorder

The byte order used to represent the integer. If byteorder is ‘big’, the most significant byte is at the beginning of the byte array. If byteorder is ‘little’, the most significant byte is at the end of the byte array. To request the native byte order of the host system, use `sys.byteorder’ as the byte order value. Default is to use ‘big’.

signed

Indicates whether two’s complement is used to represent the integer.

is_integer()#

Returns True. Exists for duck type compatibility with float.is_integer.

to_bytes(length=1, byteorder='big', *, signed=False)#

Return an array of bytes representing an integer.

length

Length of bytes object to use. An OverflowError is raised if the integer is not representable with the given number of bytes. Default is length 1.

byteorder

The byte order used to represent the integer. If byteorder is ‘big’, the most significant byte is at the beginning of the byte array. If byteorder is ‘little’, the most significant byte is at the end of the byte array. To request the native byte order of the host system, use `sys.byteorder’ as the byte order value. Default is to use ‘big’.

signed

Determines whether two’s complement is used to represent the integer. If signed is False and a negative integer is given, an OverflowError is raised.

CONSUMED = 2#
HANDLED = 1#
IGNORED = 0#
denominator#

the denominator of a rational number in lowest terms

imag#

the imaginary part of a complex number

numerator#

the numerator of a rational number in lowest terms

real#

the real part of a complex number

__init__(self: open3d.pybind.visualization.gui.SceneWidget) None#

Creates an empty SceneWidget. Assign a Scene with the ‘scene’ property

add_3d_label(self: open3d.pybind.visualization.gui.SceneWidget, arg0: Annotated[numpy.typing.ArrayLike, numpy.float32, '[3, 1]'], arg1: str) open3d.pybind.visualization.gui.Label3D#

Add a 3D text label to the scene. The label will be anchored at the specified 3D point.

add_child(self: open3d.pybind.visualization.gui.Widget, arg0: open3d.pybind.visualization.gui.Widget) None#

Adds a child widget

calc_preferred_size(self: open3d.pybind.visualization.gui.Widget, arg0: open3d.pybind.visualization.gui.LayoutContext, arg1: open3d.pybind.visualization.gui.Widget.Constraints) open3d.pybind.visualization.gui.Size#

Returns the preferred size of the widget. This is intended to be called only during layout, although it will also work during drawing. Calling it at other times will not work, as it requires some internal setup in order to function properly

enable_scene_caching(self: open3d.pybind.visualization.gui.SceneWidget, arg0: bool) None#

Enable/Disable caching of scene content when the view or model is not changing. Scene caching can help improve UI responsiveness for large models and point clouds

force_redraw(self: open3d.pybind.visualization.gui.SceneWidget) None#

Ensures scene redraws even when scene caching is enabled.

get_children(self: open3d.pybind.visualization.gui.Widget) list[open3d.pybind.visualization.gui.Widget]#

Returns the array of children. Do not modify.

look_at(self: open3d.pybind.visualization.gui.SceneWidget, arg0: Annotated[numpy.typing.ArrayLike, numpy.float32, '[3, 1]'], arg1: Annotated[numpy.typing.ArrayLike, numpy.float32, '[3, 1]'], arg2: Annotated[numpy.typing.ArrayLike, numpy.float32, '[3, 1]']) None#

look_at(center, eye, up): sets the camera view so that the camera is located at ‘eye’, pointing towards ‘center’, and oriented so that the up vector is ‘up’

remove_3d_label(self: open3d.pybind.visualization.gui.SceneWidget, arg0: open3d.pybind.visualization.gui.Label3D) None#

Removes the 3D text label from the scene

set_on_key(self: open3d.pybind.visualization.gui.SceneWidget, arg0: collections.abc.Callable[[open3d.pybind.visualization.gui.KeyEvent], int]) None#

Sets a callback for key events. This callback is passed a KeyEvent object. The callback must return EventCallbackResult.IGNORED, EventCallbackResult.HANDLED, or EventCallbackResult.CONSUMED.

set_on_mouse(self: open3d.pybind.visualization.gui.SceneWidget, arg0: collections.abc.Callable[[open3d.pybind.visualization.gui.MouseEvent], int]) None#

Sets a callback for mouse events. This callback is passed a MouseEvent object. The callback must return EventCallbackResult.IGNORED, EventCallbackResult.HANDLED, or EventCallbackResult.CONSUMED.

set_on_sun_direction_changed(self: open3d.pybind.visualization.gui.SceneWidget, arg0: collections.abc.Callable[[Annotated[numpy.typing.ArrayLike, numpy.float32, '[3, 1]']], None]) None#

Callback when user changes sun direction (only called in ROTATE_SUN control mode). Called with one argument, the [i, j, k] vector of the new sun direction

set_view_controls(self: open3d.pybind.visualization.gui.SceneWidget, arg0: open3d.pybind.visualization.gui.SceneWidget.Controls) None#

Sets mouse interaction, e.g. ROTATE_OBJ

setup_camera(*args, **kwargs)#

Overloaded function.

  1. setup_camera(self: open3d.pybind.visualization.gui.SceneWidget, arg0: typing.SupportsFloat, arg1: open3d.pybind.geometry.AxisAlignedBoundingBox, arg2: typing.Annotated[numpy.typing.ArrayLike, numpy.float32, “[3, 1]”]) -> None

Configure the camera: setup_camera(field_of_view, model_bounds, center_of_rotation)

  1. setup_camera(self: open3d.pybind.visualization.gui.SceneWidget, arg0: open3d.pybind.camera.PinholeCameraIntrinsic, arg1: typing.Annotated[numpy.typing.ArrayLike, numpy.float64, “[4, 4]”], arg2: open3d.pybind.geometry.AxisAlignedBoundingBox) -> None

setup_camera(intrinsics, extrinsic_matrix, model_bounds): sets the camera view

  1. setup_camera(self: open3d.pybind.visualization.gui.SceneWidget, arg0: typing.Annotated[numpy.typing.ArrayLike, numpy.float64, “[3, 3]”], arg1: typing.Annotated[numpy.typing.ArrayLike, numpy.float64, “[4, 4]”], arg2: typing.SupportsInt, arg3: typing.SupportsInt, arg4: open3d.pybind.geometry.AxisAlignedBoundingBox) -> None

setup_camera(intrinsic_matrix, extrinsic_matrix, intrinsic_width_px, intrinsic_height_px, model_bounds): sets the camera view

CONSUMED = 2#
FLY = 2#
HANDLED = 1#
IGNORED = 0#
PICK_POINTS = 6#
ROTATE_CAMERA = 0#
ROTATE_CAMERA_SPHERE = 1#
ROTATE_IBL = 4#
ROTATE_MODEL = 5#
ROTATE_SUN = 3#
property background_color#

Background color of the widget

property center_of_rotation#

Current center of rotation (for ROTATE_CAMERA and ROTATE_CAMERA_SPHERE)

property enabled#

True if widget is enabled, False if disabled

property frame#

The widget’s frame. Setting this value will be overridden if the frame is within a layout.

property scene#

The rendering.Open3DScene that the SceneWidget renders

property tooltip#

Widget’s tooltip that is displayed on mouseover

property visible#

True if widget is visible, False otherwise