open3d.ml.torch.vis.deque#

class open3d.ml.torch.vis.deque#

deque([iterable[, maxlen]]) –> deque object

A list-like sequence optimized for data accesses near its endpoints.

__init__(*args, **kwargs)#
append()#

Add an element to the right side of the deque.

appendleft()#

Add an element to the left side of the deque.

clear()#

Remove all elements from the deque.

copy()#

Return a shallow copy of a deque.

count()#

D.count(value) – return number of occurrences of value

extend()#

Extend the right side of the deque with elements from the iterable

extendleft()#

Extend the left side of the deque with elements from the iterable

index()#

D.index(value, [start, [stop]]) – return first index of value. Raises ValueError if the value is not present.

insert()#

D.insert(index, object) – insert object before index

pop()#

Remove and return the rightmost element.

popleft()#

Remove and return the leftmost element.

remove()#

D.remove(value) – remove first occurrence of value.

reverse()#

D.reverse() – reverse IN PLACE

rotate()#

Rotate the deque n steps to the right (default n=1). If n is negative, rotates left.

maxlen#

maximum size of a deque or None if unbounded