open3d.t.io.read_triangle_mesh#
- open3d.t.io.read_triangle_mesh(filename: os.PathLike | str | bytes, enable_post_processing: bool = False, print_progress: bool = False) open3d.pybind.t.geometry.TriangleMesh#
Read a TriangleMesh from a file.
The format is inferred from the file extension.
Supported formats:
ply– native Open3D reader (geometry + colors/normals).npz– Open3D NPZ format (full round-trip including materials and texture maps).obj,stl,off,gltf,glb,fbx– via ASSIMP (geometry; optional vertex normals/colors, UVs, and material/PBR data depending on format, e.g. STL is geometry-only).
The following example reads a triangle mesh with the .ply extension:
import open3d as o3d mesh = o3d.t.io.read_triangle_mesh('mesh.ply')
- Parameters:
filename (str) – Path to the mesh file.
enable_post_processing (bool) –
If True enables post-processing for ASSIMP-read formats. Post-processing will
triangulate meshes with polygonal faces
remove redundant materials
pretransform vertices
generate face normals if needed
For more information see ASSIMP’s documentation on the flags
aiProcessPreset_TargetRealtime_Fast,aiProcess_RemoveRedundantMaterials,aiProcess_OptimizeMeshes,aiProcess_PreTransformVertices.Note that identical vertices will always be joined regardless of whether post-processing is enabled or not, which changes the number of vertices in the mesh. The
plyformat is not affected by post-processing.print_progress (bool) – If True print the reading progress to the terminal.
- Returns:
Returns the mesh object. On failure an empty mesh is returned.