open3d.geometry.Image#

class open3d.geometry.Image#

The image class stores image with customizable width, height, num of channels and bytes per channel.

class Type#

Enum class for Geometry types.

HalfEdgeTriangleMesh = <Type.HalfEdgeTriangleMesh: 7>#
Image = <Type.Image: 8>#
LineSet = <Type.LineSet: 4>#
PointCloud = <Type.PointCloud: 1>#
RGBDImage = <Type.RGBDImage: 9>#
TetraMesh = <Type.TetraMesh: 10>#
TriangleMesh = <Type.TriangleMesh: 6>#
Unspecified = <Type.Unspecified: 0>#
VoxelGrid = <Type.VoxelGrid: 2>#
property name#
property value#
__init__(*args, **kwargs)#

Overloaded function.

  1. __init__(self: open3d.geometry.Image) -> None

Default constructor

  1. __init__(self: open3d.geometry.Image, arg0: open3d.geometry.Image) -> None

Copy constructor

  1. __init__(self: open3d.geometry.Image, arg0: Buffer) -> None

clear(self: open3d.geometry.Geometry) open3d.geometry.Geometry#

Clear all elements in the geometry.

Returns:

open3d.geometry.Geometry

create_pyramid(self: open3d.geometry.Image, num_of_levels: int, with_gaussian_filter: bool) list[open3d.geometry.Image]#

Function to create ImagePyramid

Parameters:
  • num_of_levels (int) –

  • with_gaussian_filter (bool) – When True, image in the pyramid will first be filtered by a 3x3 Gaussian kernel before downsampling.

Returns:

list[open3d.geometry.Image]

dimension(self: open3d.geometry.Geometry) int#

Returns whether the geometry is 2D or 3D.

Returns:

int

filter(self: open3d.geometry.Image, filter_type: open3d.geometry.ImageFilterType) open3d.geometry.Image#

Function to filter Image

Parameters:

filter_type (open3d.geometry.ImageFilterType) – The filter type to be applied.

Returns:

open3d.geometry.Image

static filter_pyramid(image_pyramid: list[open3d.geometry.Image], filter_type: open3d.geometry.ImageFilterType) list[open3d.geometry.Image]#

Function to filter ImagePyramid

Parameters:
Returns:

list[open3d.geometry.Image]

flip_horizontal(self: open3d.geometry.Image) open3d.geometry.Image#

Function to flip image horizontally (from left to right)

flip_vertical(self: open3d.geometry.Image) open3d.geometry.Image#

Function to flip image vertically (upside down)

get_geometry_type(self: open3d.geometry.Geometry) open3d.geometry.Geometry.Type#

Returns one of registered geometry types.

Returns:

open3d.geometry.Geometry.Type

get_max_bound(self: open3d.geometry.Geometry2D) numpy.ndarray[numpy.float64[2, 1]]#

Returns max bounds for geometry coordinates.

Returns:

numpy.ndarray[numpy.float64[2, 1]]

get_min_bound(self: open3d.geometry.Geometry2D) numpy.ndarray[numpy.float64[2, 1]]#

Returns min bounds for geometry coordinates.

Returns:

numpy.ndarray[numpy.float64[2, 1]]

is_empty(self: open3d.geometry.Geometry) bool#

Returns True iff the geometry is empty.

Returns:

bool

HalfEdgeTriangleMesh = <Type.HalfEdgeTriangleMesh: 7>#
Image = <Type.Image: 8>#
LineSet = <Type.LineSet: 4>#
PointCloud = <Type.PointCloud: 1>#
RGBDImage = <Type.RGBDImage: 9>#
TetraMesh = <Type.TetraMesh: 10>#
TriangleMesh = <Type.TriangleMesh: 6>#
Unspecified = <Type.Unspecified: 0>#
VoxelGrid = <Type.VoxelGrid: 2>#