Open3D Python packages are distributed via PyPI.
Supported Python versions:
Supported operating systems:
Windows 10+ (64-bit)
If you have other Python versions or operating systems, please refer to Build from source and compile Open3D from source.
pip install open3d # or pip install open3d-cpu # Smaller CPU only wheel on x86_64 Linux (since v0.17+)
Please upgrade your
pip to a version >=20.3 to install Open3D in Linux,
pip install -U pip>=20.3
In general, we recommend using a
or conda environment.
Otherwise, depending on the configurations, you may need
Python 3, or the
--user option to avoid permission issues. For example:
pip3 install open3d # or pip install --user open3d # or python3 -m pip install --user open3d
Development version (pip)#
To test the latest features in Open3D, download and install the development
Please use these links from the latest version of this page only. You can also install the latest development version directly with pip:
pip install -U --trusted-host www.open3d.org -f http://www.open3d.org/docs/latest/getting_started.html open3d
The development wheels for Linux are named according to PEP600. Please
pip version >=20.3 to install them. The wheels are not yet fully
# Verify installation python -c "import open3d as o3d; print(o3d.__version__)" # Python API python -c "import open3d as o3d; \ mesh = o3d.geometry.TriangleMesh.create_sphere(); \ mesh.compute_vertex_normals(); \ o3d.visualization.draw(mesh, raw_mode=True)" # Open3D CLI open3d example visualization/draw
If everything works, congratulations, now Open3D has been successfully installed!
If you get an error when importing Open3D, enable detailed Python warnings to help troubleshoot the issue:
python -W default -c "import open3d as o3d"
Running Open3D tutorials#
A complete set of Python tutorials and testing data will also be copied to
demonstrate the usage of Open3D Python interface. See
all Python examples.
Open3D’s Python tutorial utilizes some external packages:
To get started with using Open3D in your C++ applications, you can download a
binary package archive from Github releases (since v0.15). These binary
package archives contain the Open3D shared library built with all supported
features and are available for the main supported platforms. Also, the latest
development version (
master branch) binary package archives are
provided here :
- Linux (Ubuntu 18.04+ or glibc 2.27+ ):
- MacOSX v10.15+:
- Windows 10+:
In Linux, do not link code with different CXX11 ABIs, since this will most likely cause linker errors or crashes. Most system libraries in recent Linux versions (e.g. if the OS came with GCC versions 5+) use the CXX11 ABI, while PyTorch and Tensorflow libraries typically use the pre CXX11 ABI.
If you need a subset of features, or a custom build configuration, please refer to Build from source and compile Open3D from source.
Extract the archive and move the contents to a local folder (such as
Linux / MacOSX: Windows: Open3D_install Open3D_install ├── include ├── bin │ └── open3d │ └── Open3D.dll │ ├── core ├── CMake │ ├── ... │ ├── Open3DConfig.cmake │ ├── Open3DConfig.h │ ├── ... │ ├── Open3D.h ├── include │ ├── ... │ └── open3d └── lib │ ├── core ├── cmake │ ├── ... │ └── Open3D │ ├── Open3DConfig.h │ ├── ... │ ├── Open3D.h ├── libOpen3D.so │ ├── ... ├── open3d_tf_ops.so └── lib └── open3d_torch_ops.so └── Open3D.lib
Some files may be absent in the case of unsupported functionality. To use Open3D
with your programs through cmake, add
Open3D_ROOT=$HOME/Documents/Open3D_install to your CMake configure command
line. See the following example CMake projects for reference:
The C++ code examples in the
examples/cpp folder of the repository illustrate
a lot of the functionality available in Open3D and are a good place to start
using Open3D in your projects.