Open3D
master (f1a0f3e)
Getting Started
Introduction
Getting started
Build from source
Link Open3D in C++ projects
Build documentation
Docker
ARM support
Open3D-ML
Tutorial
Core
Geometry
Point cloud
Mesh
RGBD images
KDTree
File IO
Point cloud outlier removal
Voxelization
Octree
Surface reconstruction
Transformation
Mesh deformation
Intrinsic shape signatures (ISS)
Ray Casting
Distance Queries
UV Maps
Python Interface
Working with NumPy
Geometry (Tensor)
Dataset
Visualization
Pipelines
Pipelines (Tensor)
Reconstruction system
Reconstruction system (Tensor)
Sensor
Reference
Python API
open3d.camera
open3d.core
open3d.data
open3d.geometry
open3d.io
open3d.t
open3d.ml
open3d.pipelines
open3d.utility
open3d.visualization
Python Examples
Camera
Geometry
IO
Pipelines
Utility
Visualization
C++ API
C++ documentation
Contribute
Contributing to Open3D
Contribution methods
Open3D style guide
Open3D
Docs
»
Geometry
Geometry
ΒΆ
Basics
Point cloud
Visualize point cloud
Voxel downsampling
Vertex normal estimation
Access estimated vertex normal
Crop point cloud
Paint point cloud
Point cloud distance
Bounding volumes
Convex hull
DBSCAN clustering
Plane segmentation
Planar patch detection
Hidden point removal
Mesh
Visualize a 3D mesh
Surface normal estimation
Crop mesh
Paint mesh
Mesh properties
Mesh filtering
Average filter
Laplacian
Taubin filter
Sampling
Mesh subdivision
Mesh simplification
Vertex clustering
Mesh decimation
Connected components
RGBD images
Redwood dataset
SUN dataset
NYU dataset
TUM dataset
KDTree
Build KDTree from point cloud
Find neighboring points
Using search_knn_vector_3d
Using search_radius_vector_3d
Processing
File IO
Point cloud
Mesh
Image
Point cloud outlier removal
Prepare input data
Select down sample
Statistical outlier removal
Radius outlier removal
Voxelization
From triangle mesh
From point cloud
Inclusion test
Voxel carving
Octree
From point cloud
From voxel grid
Traversal
Find leaf node containing point
Surface reconstruction
Alpha shapes
Ball pivoting
Poisson surface reconstruction
Normal estimation
Transformation
Translate
Rotation
Scale
General transformation
Mesh deformation
Smoothed ARAP
Intrinsic shape signatures (ISS)
ISS Keypoints
ISS keypoint detection example
Ray Casting
Creating a virtual point cloud
Distance Queries
Converting a mesh to an implicit representation
Computing distances with closest point queries
UV Maps
UV Maps
What is a UV Map ?
How to add custom UV maps ?
Quick Reference to default UV Maps for some primitive shapes provided by Open3D
Example Texture Map
Box (map uv to each face = false)
Box (map uv to each face = true)
Tetrahedral
Octahedral
Icosahedron
Cylinder
Cone
Sphere
Interface
Python Interface
Install Open3D Python package
Install Open3D from source
Getting started
Using built-in help function
Browse Open3D
Description of a class in Open3D
Description of a function in Open3D
Working with NumPy
From NumPy to open3d.PointCloud
From open3d.PointCloud to NumPy
Docs version
master (f1a0f3e)
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