# open3d.t.geometry¶

Classes

 AxisAlignedBoundingBox A bounding box that is aligned along the coordinate axes and defined by the min_bound and max_bound.” - (min_bound, max_bound): Lower and upper bounds of the bounding box for all axes. - Usage - AxisAlignedBoundingBox::GetMinBound() - AxisAlignedBoundingBox::SetMinBound(const core::Tensor &min_bound) - AxisAlignedBoundingBox::GetMaxBound() - AxisAlignedBoundingBox::SetMaxBound(const core::Tensor &max_bound) - Value tensor must have shape {3,}. - Value tensor must have the same data type and device. - Value tensor can only be float32 (default) or float64. - The device of the tensor determines the device of the box. DrawableGeometry Base class for geometry types which can be visualized. Geometry The base geometry class. Image The Image class stores image with customizable rols, cols, channels, dtype and device. InterpType Interpolation type. LineSet A LineSet contains points and lines joining them and optionally attributes on the points and lines. OrientedBoundingBox A bounding box oriented along an arbitrary frame of reference. - (center, rotation, extent): The oriented bounding box is defined by its center position, rotation maxtrix and extent. - Usage - OrientedBoundingBox::GetCenter() - OrientedBoundingBox::SetCenter(const core::Tensor ¢er) - OrientedBoundingBox::GetRotation() - OrientedBoundingBox::SetRotation(const core::Tensor &rotation) - Value tensor of center and extent must have shape {3,}. - Value tensor of rotation must have shape {3, 3}. - Value tensor must have the same data type and device. - Value tensor can only be float32 (default) or float64. - The device of the tensor determines the device of the box. PointCloud A point cloud contains a list of 3D points. RGBDImage RGBDImage is a pair of color and depth images. RaycastingScene A scene class with basic ray casting and closest point queries. TensorMap Map of String to Tensor with a primary key. TriangleMesh A triangle mesh contains vertices and triangles. VoxelBlockGrid A voxel block grid is a sparse grid of voxel blocks.