open3d.visualization.gui.ColormapTreeCell#
- class open3d.visualization.gui.ColormapTreeCell#
TreeView cell with a number edit and color edit
- class Constraints#
Constraints object for Widget.calc_preferred_size()
- __init__(self: open3d.visualization.gui.Widget.Constraints) None #
- property height#
- property width#
- class EventCallbackResult(value)#
Returned by event handlers
- CONSUMED = 2#
- HANDLED = 1#
- IGNORED = 0#
- __init__(self: open3d.visualization.gui.ColormapTreeCell, arg0: SupportsFloat, arg1: open3d.visualization.gui.Color, arg2: collections.abc.Callable[[SupportsFloat], None], arg3: collections.abc.Callable[[open3d.visualization.gui.Color], None]) None #
Creates a TreeView cell with a number and a color edit. ColormapTreeCell(value, color, on_value_changed, on_color_changed): on_value_changed takes a double and returns None; on_color_changed takes a gui.Color and returns None
- add_child(self: open3d.visualization.gui.Widget, arg0: open3d.visualization.gui.Widget) None #
Adds a child widget
- calc_preferred_size(self: open3d.visualization.gui.Widget, arg0: open3d.visualization.gui.LayoutContext, arg1: open3d.visualization.gui.Widget.Constraints) open3d.visualization.gui.Size #
Returns the preferred size of the widget. This is intended to be called only during layout, although it will also work during drawing. Calling it at other times will not work, as it requires some internal setup in order to function properly
- get_children(self: open3d.visualization.gui.Widget) list[open3d.visualization.gui.Widget] #
Returns the array of children. Do not modify.
- CONSUMED = 2#
- HANDLED = 1#
- IGNORED = 0#
- property background_color#
Background color of the widget
- property color_edit#
Returns the ColorEdit widget (property is read-only)
- property enabled#
True if widget is enabled, False if disabled
- property frame#
The widget’s frame. Setting this value will be overridden if the frame is within a layout.
- property number_edit#
Returns the NumberEdit widget (property is read-only)
- property tooltip#
Widget’s tooltip that is displayed on mouseover
- property visible#
True if widget is visible, False otherwise