Getting started#


Open3D Python packages are distributed via PyPI.

Supported Python versions:

  • 3.8

  • 3.9

  • 3.10

  • 3.11

Supported operating systems:

  • Ubuntu 18.04+

  • macOS 10.15+

  • Windows 10+ (64-bit)

If you have other Python versions or operating systems, please refer to Build from source and compile Open3D from source.

Pip (PyPI)#

pip install open3d        # or
pip install open3d-cpu    # Smaller CPU only wheel on x86_64 Linux (since v0.17+)


Please upgrade your pip to a version >=20.3 to install Open3D in Linux, e.g. with

pip install -U pip>=20.3


In general, we recommend using a virtual environment or conda environment. Otherwise, depending on the configurations, you may need pip3 for Python 3, or the --user option to avoid permission issues. For example:

pip3 install open3d
# or
pip install --user open3d
# or
python3 -m pip install --user open3d

Development version (pip)#

To test the latest features in Open3D, download and install the development version (HEAD of main branch):

Please use these links from the latest version of this page only. You can also install the latest development version directly with pip:

pip install -U -f open3d


The development wheels for Linux are named according to PEP600. Please use pip version >=20.3 to install them. The wheels are not yet fully PEP600 compliant.

Try it#

# Verify installation
python -c "import open3d as o3d; print(o3d.__version__)"

# Python API
python -c "import open3d as o3d; \
           mesh = o3d.geometry.TriangleMesh.create_sphere(); \
           mesh.compute_vertex_normals(); \
           o3d.visualization.draw(mesh, raw_mode=True)"

# Open3D CLI
open3d example visualization/draw

If everything works, congratulations, now Open3D has been successfully installed!


If you get an error when importing Open3D, enable detailed Python warnings to help troubleshoot the issue:

python -W default -c "import open3d as o3d"

Running Open3D tutorials#

A complete set of Python tutorials and testing data will also be copied to demonstrate the usage of Open3D Python interface. See examples/python for all Python examples.


Open3D’s Python tutorial utilizes some external packages: numpy, matplotlib, opencv-python.


To get started with using Open3D in your C++ applications, you can download a binary package archive from Github releases (since v0.15). These binary package archives contain the Open3D shared library built with all supported features and are available for the main supported platforms. Also, the latest development version (HEAD of main branch) binary package archives are provided here [1]:

Linux (Ubuntu 18.04+ or glibc 2.27+ [2]):
MacOSX v10.15+:
Windows 10+:


In Linux, do not link code with different CXX11 ABIs, since this will most likely cause linker errors or crashes. Most system libraries in recent Linux versions (e.g. if the OS came with GCC versions 5+) use the CXX11 ABI, while PyTorch and Tensorflow libraries typically use the pre CXX11 ABI.

If you need a subset of features, or a custom build configuration, please refer to Build from source and compile Open3D from source.

Try it#

Extract the archive and move the contents to a local folder (such as $HOME/Documents/Open3D_install):

Linux / MacOSX:                       Windows:
Open3D_install                        Open3D_install
├── include                           ├── bin
│   └── open3d                        │   └── Open3D.dll
│       ├── core                      ├── CMake
│       ├── ...                       │   ├── Open3DConfig.cmake
│       ├── Open3DConfig.h            │   ├── ...
│       ├── Open3D.h                  ├── include
│       ├── ...                       │   └── open3d
└── lib                               │       ├── core
    ├── cmake                         │       ├── ...
    │   └── Open3D                    │       ├── Open3DConfig.h
    │        ├── ...                  │       ├── Open3D.h
    ├──                  │       ├── ...
    ├──              └── lib
    └──               └── Open3D.lib

Some files may be absent in the case of unsupported functionality. To use Open3D with your programs through cmake, add -D Open3D_ROOT=$HOME/Documents/Open3D_install to your CMake configure command line. See the following example CMake projects for reference:

The C++ code examples in the examples/cpp folder of the repository illustrate a lot of the functionality available in Open3D and are a good place to start using Open3D in your projects.