open3d.visualization.rendering.MaterialRecord#

class open3d.visualization.rendering.MaterialRecord#

Describes the real-world, physically based (PBR) material used to render a geometry

__init__(self: open3d.cpu.pybind.visualization.rendering.MaterialRecord) None#
property absorption_color#
property absorption_distance#
property albedo_img#
property anisotropy_img#
property ao_img#
property ao_rough_metal_img#
property aspect_ratio#
property base_anisotropy#
property base_clearcoat#
property base_clearcoat_roughness#
property base_color#
property base_metallic#
property base_reflectance#
property base_roughness#
property clearcoat_img#
property clearcoat_roughness_img#
property emissive_color#
property generic_imgs#
property generic_params#
property gradient#
property ground_plane_axis#
property has_alpha#
property line_width#

Requires ‘shader’ to be ‘unlitLine’

property metallic_img#
property normal_img#
property point_size#
property reflectance_img#
property roughness_img#
property sRGB_color#
property scalar_max#
property scalar_min#
property shader#
property thickness#
property transmission#