Open3D (C++ API)  0.19.0
Data Structures | Namespaces | Functions
GaussianSplatVulkanBackend.cpp File Reference
#include "open3d/visualization/rendering/gaussian_splat/GaussianSplatVulkanBackend.h"
#include <filament/Texture.h>
#include <filament/View.h>
#include <memory>
#include <unordered_map>
#include <vector>
#include "open3d/utility/Logging.h"
#include "open3d/visualization/rendering/filament/FilamentResourceManager.h"
#include "open3d/visualization/rendering/filament/FilamentScene.h"
#include "open3d/visualization/rendering/filament/FilamentView.h"
#include "open3d/visualization/rendering/gaussian_splat/ComputeGPU.h"
#include "open3d/visualization/rendering/gaussian_splat/ComputeGPUVulkan.h"
#include "open3d/visualization/rendering/gaussian_splat/GaussianSplatDataPacking.h"
#include "open3d/visualization/rendering/gaussian_splat/GaussianSplatOpenGLContext.h"
#include "open3d/visualization/rendering/gaussian_splat/GaussianSplatPassRunner.h"
#include "open3d/visualization/rendering/gaussian_splat/GaussianSplatVulkanInteropContext.h"

Data Structures

class  open3d::visualization::rendering::GaussianSplatVulkanBackend
 

Namespaces

 open3d
 
 open3d::visualization
 
 open3d::visualization::rendering
 

Functions

std::unique_ptr< GaussianSplatRenderer::Backend > open3d::visualization::rendering::CreateGaussianSplatVulkanBackend (FilamentResourceManager &, const GaussianSplatRenderer::RenderConfig &config)