21namespace visualization {
24struct PackedGaussianScene;
25struct GaussianSplatPackedAttrs;
35 GaussianSplatGpuContext& ctx,
36 const GaussianSplatRenderer::RenderConfig& config,
37 const PackedGaussianScene& frame_data,
38 const GaussianSplatPackedAttrs& attrs,
39 GaussianSplatViewGpuResources& vs,
40 std::uint64_t scene_change_id,
46 const GaussianSplatRenderer::RenderConfig& config,
47 GaussianSplatViewGpuResources& vs,
48 GaussianSplatRenderer::OutputTargets& targets);
bool RunGaussianCompositePass(GaussianSplatGpuContext &ctx, const GaussianSplatRenderer::RenderConfig &config, GaussianSplatViewGpuResources &vs, GaussianSplatRenderer::OutputTargets &targets)
Definition GaussianSplatPassRunner.cpp:301
bool RunGaussianGeometryPasses(GaussianSplatGpuContext &ctx, const GaussianSplatRenderer::RenderConfig &config, const PackedGaussianScene &frame_data, const GaussianSplatPackedAttrs &attrs, GaussianSplatViewGpuResources &vs, std::uint64_t scene_change_id, bool scene_changed)
Definition GaussianSplatPassRunner.cpp:140
Definition PinholeCameraIntrinsic.cpp:16