Open3D (C++ API)  0.20.0
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GaussianSplatPassRunner.h
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1// ----------------------------------------------------------------------------
2// - Open3D: www.open3d.org -
3// ----------------------------------------------------------------------------
4// Copyright (c) 2018-2026 www.open3d.org
5// SPDX-License-Identifier: MIT
6// ----------------------------------------------------------------------------
7//
8// Shared Gaussian splatting geometry + composite dispatch sequence. Vulkan and
9// Metal backends supply a GaussianSplatGpuContext implementation; this file
10// contains the platform-agnostic pass logic that both backends invoke.
11
12#pragma once
13
14#include <cstdint>
15
18
19namespace open3d {
20namespace visualization {
21namespace rendering {
22
23struct PackedGaussianScene;
24struct GaussianSplatPackedAttrs;
25
29 GaussianSplatGpuContext& ctx, GaussianSplatViewGpuResources& resources);
30
39 GaussianSplatGpuContext& ctx,
40 const GaussianSplatRenderer::RenderConfig& config,
41 const PackedGaussianScene& frame_data,
42 const GaussianSplatPackedAttrs& attrs,
43 GaussianSplatViewGpuResources& vs,
44 std::uint64_t scene_change_id,
45 bool scene_changed);
46
49bool RunGaussianCompositePass(GaussianSplatGpuContext& ctx,
50 const GaussianSplatRenderer::RenderConfig& config,
51 GaussianSplatViewGpuResources& vs,
52 GaussianSplatRenderer::OutputTargets& targets);
53
54} // namespace rendering
55} // namespace visualization
56} // namespace open3d
void DestroyGaussianSplatViewGpuResources(GaussianSplatGpuContext &ctx, GaussianSplatViewGpuResources &resources)
Definition GaussianSplatPassRunner.cpp:162
bool RunGaussianCompositePass(GaussianSplatGpuContext &ctx, const GaussianSplatRenderer::RenderConfig &config, GaussianSplatViewGpuResources &vs, GaussianSplatRenderer::OutputTargets &targets)
Definition GaussianSplatPassRunner.cpp:367
bool RunGaussianGeometryPasses(GaussianSplatGpuContext &ctx, const GaussianSplatRenderer::RenderConfig &config, const PackedGaussianScene &frame_data, const GaussianSplatPackedAttrs &attrs, GaussianSplatViewGpuResources &vs, std::uint64_t scene_change_id, bool scene_changed)
Definition GaussianSplatPassRunner.cpp:199
Definition PinholeCameraIntrinsic.cpp:16