21 namespace visualization {
24 struct PackedGaussianScene;
25 struct GaussianSplatPackedAttrs;
35 GaussianSplatGpuContext& ctx,
36 const GaussianSplatRenderer::RenderConfig& config,
37 const PackedGaussianScene& frame_data,
38 const GaussianSplatPackedAttrs& attrs,
39 GaussianSplatViewGpuResources& vs,
46 const GaussianSplatRenderer::RenderConfig& config,
47 GaussianSplatViewGpuResources& vs,
48 GaussianSplatRenderer::OutputTargets& targets);
const char const char value recording_handle imu_sample recording_handle uint8_t size_t data_size k4a_record_configuration_t config target_format k4a_capture_t capture_handle k4a_imu_sample_t imu_sample uint64_t
Definition: K4aPlugin.cpp:343
bool RunGaussianCompositePass(GaussianSplatGpuContext &ctx, const GaussianSplatRenderer::RenderConfig &config, GaussianSplatViewGpuResources &vs, GaussianSplatRenderer::OutputTargets &targets)
Definition: GaussianSplatPassRunner.cpp:286
bool RunGaussianGeometryPasses(GaussianSplatGpuContext &ctx, const GaussianSplatRenderer::RenderConfig &config, const PackedGaussianScene &frame_data, const GaussianSplatPackedAttrs &attrs, GaussianSplatViewGpuResources &vs, std::uint64_t scene_change_id, bool scene_changed)
Definition: GaussianSplatPassRunner.cpp:122
Definition: PinholeCameraIntrinsic.cpp:16