Open3D (C++ API)  0.19.0
Loading...
Searching...
No Matches
GaussianSplatVulkanBackend.h
Go to the documentation of this file.
1// ----------------------------------------------------------------------------
2// - Open3D: www.open3d.org -
3// ----------------------------------------------------------------------------
4// Copyright (c) 2018-2024 www.open3d.org
5// SPDX-License-Identifier: MIT
6// ----------------------------------------------------------------------------
7//
8// Vulkan compute backend for GaussianSplatRenderer.
9// Implements GaussianSplatRenderer::Backend using ComputeGPUVulkan.
10// Only compiled on non-Apple platforms.
11
12#pragma once
13
14#if !defined(__APPLE__)
15
16#include <memory>
17
19
20namespace open3d {
21namespace visualization {
22namespace rendering {
23
24class FilamentResourceManager;
25
28[[nodiscard]] std::unique_ptr<GaussianSplatRenderer::Backend>
30 FilamentResourceManager& resource_mgr,
31 const GaussianSplatRenderer::RenderConfig& config);
32
33} // namespace rendering
34} // namespace visualization
35} // namespace open3d
36
37#endif // !defined(__APPLE__)
std::unique_ptr< GaussianSplatRenderer::Backend > CreateGaussianSplatVulkanBackend(FilamentResourceManager &, const GaussianSplatRenderer::RenderConfig &config)
Definition GaussianSplatVulkanBackend.cpp:369
Definition PinholeCameraIntrinsic.cpp:16