20#pragma warning(disable : 4068 4146 4293 4305)
23#include <filament/LightManager.h>
24#include <filament/RenderableManager.h>
25#include <utils/Entity.h>
31#include <Eigen/Geometry>
35#include <unordered_map>
54class TransformManager;
60namespace visualization {
64class GeometryBuffersBuilder;
72 using Transform = Eigen::Transform<float, 3, Eigen::Affine>;
85 std::uint32_t h)
override;
93 void AddCamera(
const std::string& camera_name,
94 std::shared_ptr<Camera> cam)
override;
95 void RemoveCamera(
const std::string& camera_name)
override;
102 const std::string& downsampled_name =
"",
103 size_t downsample_threshold = SIZE_MAX)
override;
107 const std::string& downsampled_name =
"",
108 size_t downsample_threshold = SIZE_MAX)
override;
111 bool HasGeometry(
const std::string& object_name)
const override;
114 uint32_t update_flags)
override;
116 void ShowGeometry(
const std::string& object_name,
bool show)
override;
122 const std::string& object_name)
override;
125 bool receive_shadows)
override;
127 bool enable)
override;
129 uint8_t priority)
override;
134 void QueryGeometry(std::vector<std::string>& geometry)
override;
137 bool shader_only =
true)
override;
141 const Eigen::Vector3f&
color,
145 bool cast_shadows)
override;
147 const Eigen::Vector3f&
color,
149 const Eigen::Vector3f& direction,
152 float inner_cone_angle,
153 float outer_cone_angle,
154 bool cast_shadows)
override;
156 const Eigen::Vector3f&
color,
157 const Eigen::Vector3f& direction,
159 bool cast_shadows)
override;
161 void RemoveLight(
const std::string& light_name)
override;
163 const Light& light)
override;
165 const Eigen::Vector3f&
color)
override;
167 const Eigen::Vector3f&
position)
override;
169 const Eigen::Vector3f& direction)
override;
171 float intensity)
override;
173 float falloff)
override;
175 float inner_cone_angle,
176 float outer_cone_angle)
override;
178 bool cast_shadows)
override;
181 const Eigen::Vector3f&
color,
182 float intensity)
override;
205 const Eigen::Vector4f&
color,
206 const std::shared_ptr<geometry::Image>
image =
nullptr)
override;
211 void RenderToImage(std::function<
void(std::shared_ptr<geometry::Image>)>
214 std::function<
void(std::shared_ptr<geometry::Image>)>
callback)
236 void Draw(filament::Renderer& renderer,
237 std::vector<FilamentView*>& rendered_views);
249 void MarkGaussianSplatChanged();
252 filament::RenderableManager::Builder& builder,
254 enum BufferReuse { kNo, kYes };
255 bool CreateAndAddFilamentEntity(
256 const std::string& object_name,
257 GeometryBuffersBuilder& buffer_builder,
261 const MaterialRecord& material,
262 BufferReuse reusing_vertex_buffer = BufferReuse::kNo);
264 filament::Engine& engine_;
265 FilamentResourceManager& resource_mgr_;
266 filament::Scene* scene_ =
nullptr;
267 std::uint64_t gaussian_splat_revision_ = 1;
288 struct GeometryMaterialInstance {
294 struct RenderableGeometry {
297 bool was_hidden_before_picking =
false;
298 bool cast_shadows =
true;
299 bool receive_shadows =
true;
300 bool culling_enabled =
true;
303 GeometryMaterialInstance mat;
306 geometry::AxisAlignedBoundingBox aabb;
310 std::uint32_t gs_splat_start = 0;
311 std::uint32_t gs_splat_count = 0;
315 utils::Entity filament_entity;
316 filament::RenderableManager::PrimitiveType primitive_type;
319 void ReleaseResources(filament::Engine& engine,
320 FilamentResourceManager& manager);
325 utils::Entity filament_entity;
329 struct ViewContainer {
330 std::unique_ptr<FilamentView> view;
331 bool is_active =
true;
332 int render_count = -1;
334 std::unordered_map<REHandle_abstract, ViewContainer> views_;
336 std::vector<RenderableGeometry*> GetGeometry(
const std::string& object_name,
337 bool warn_if_not_found =
true);
338 bool GeometryIsModel(
const std::string& object_name)
const;
339 LightEntity* GetLightInternal(
const std::string& light_name,
340 bool warn_if_not_found =
true);
341 void OverrideMaterialInternal(RenderableGeometry* geom,
342 const MaterialRecord& material,
343 bool shader_only =
false);
344 void UpdateMaterialProperties(RenderableGeometry& geom);
345 void UpdateDefaultLit(GeometryMaterialInstance& geom_mi);
346 void UpdateDefaultLitSSR(GeometryMaterialInstance& geom_mi);
347 void UpdateDefaultUnlit(GeometryMaterialInstance& geom_mi);
348 void UpdateNormalShader(GeometryMaterialInstance& geom_mi);
349 void UpdateDepthShader(GeometryMaterialInstance& geom_mi);
350 void UpdateDepthValueShader(GeometryMaterialInstance& geom_mi);
351 void UpdateGradientShader(GeometryMaterialInstance& geom_mi);
352 void UpdateSolidColorShader(GeometryMaterialInstance& geom_mi);
353 void UpdateBackgroundShader(GeometryMaterialInstance& geom_mi);
354 void UpdateGroundPlaneShader(GeometryMaterialInstance& geom_mi);
355 void UpdateLineShader(GeometryMaterialInstance& geom_mi);
356 void UpdateUnlitPolygonOffsetShader(GeometryMaterialInstance& geom_mi);
357 utils::EntityInstance<filament::TransformManager>
358 GetGeometryTransformInstance(RenderableGeometry* geom);
359 void CreateSunDirectionalLight();
360 void CreateBackgroundGeometry();
361 void CreateGroundPlaneGeometry();
363 std::unordered_map<std::string, RenderableGeometry> geometries_;
364 std::unordered_map<std::string, LightEntity> lights_;
365 std::unordered_map<std::string, std::vector<std::string>> model_geometries_;
367 Eigen::Vector4f background_color_;
368 std::shared_ptr<geometry::Image> background_image_;
369 std::string ibl_name_;
370 bool ibl_enabled_ =
false;
371 bool skybox_enabled_ =
false;
372 std::weak_ptr<filament::IndirectLight> indirect_light_;
373 std::weak_ptr<filament::Skybox> skybox_;
378 std::unordered_map<std::string, GaussianSplatPackedAttrs>
379 per_object_gs_attrs_;
382 std::unique_ptr<GaussianSplatPackedAttrs> merged_gs_attrs_;
385 void CacheGaussianSplatData(
const std::string&
name,
386 const t::geometry::PointCloud& cloud,
387 const MaterialRecord& material);
390 void RebuildMergedGaussianData();
std::shared_ptr< core::Tensor > image
Definition FilamentRenderer.cpp:347
std::function< void(std::shared_ptr< core::Tensor >)> callback
Definition FilamentRenderer.cpp:346
math::float4 color
Definition LineSetBuffers.cpp:45
math::float3 position
Definition LineSetBuffers.cpp:43
SYCLDevice properties
Definition SYCLContext.cpp:86
std::vector< UVAtlasVertex > vb
Definition UVUnwrapping.cpp:27
std::vector< uint8_t > ib
Definition UVUnwrapping.cpp:29
A bounding box that is aligned along the coordinate axes and defined by the min_bound and max_bound.
Definition BoundingVolume.h:285
The base geometry class for 3D geometries.
Definition Geometry3D.h:29
The base geometry class.
Definition Geometry.h:23
A point cloud contains a list of 3D points.
Definition PointCloud.h:81
Definition FilamentResourceManager.h:50
static const TextureHandle kDefaultNormalMap
Definition FilamentResourceManager.h:71
static const TextureHandle kDefaultTexture
Definition FilamentResourceManager.h:69
Definition FilamentScene.h:70
void UpdateLightDirection(const std::string &light_name, const Eigen::Vector3f &direction) override
Definition FilamentScene.cpp:1932
Eigen::Vector3f GetSunLightColor() override
Definition FilamentScene.cpp:2053
void UpdateLightIntensity(const std::string &light_name, float intensity) override
Definition FilamentScene.cpp:1944
const std::string & GetIndirectLight() override
Definition FilamentScene.cpp:2140
void EnableIndirectLight(bool enable) override
Definition FilamentScene.cpp:2142
~FilamentScene()
Definition FilamentScene.cpp:257
void SetActiveCamera(const std::string &camera_name) override
Definition FilamentScene.cpp:668
void SetSunLightColor(const Eigen::Vector3f &color) override
Definition FilamentScene.cpp:2046
void RenderToDepthImage(std::function< void(std::shared_ptr< geometry::Image >)> callback) override
Size of image is the size of the window.
Definition FilamentScene.cpp:2373
void SetGeometryTransform(const std::string &object_name, const Transform &transform) override
Definition FilamentScene.cpp:1236
Eigen::Vector3f GetSunLightDirection() override
Definition FilamentScene.cpp:2089
bool AddPointLight(const std::string &light_name, const Eigen::Vector3f &color, const Eigen::Vector3f &position, float intensity, float falloff, bool cast_shadows) override
Definition FilamentScene.cpp:1774
void SetSunLightDirection(const Eigen::Vector3f &direction) override
Definition FilamentScene.cpp:2061
void HideRefractedMaterials(bool hide=true)
Definition FilamentScene.cpp:2478
void RenderToImage(std::function< void(std::shared_ptr< geometry::Image >)> callback) override
Size of image is the size of the window.
Definition FilamentScene.cpp:2367
void EnableSunLight(bool enable) override
Definition FilamentScene.cpp:2014
void SetBackground(const Eigen::Vector4f &color, const std::shared_ptr< geometry::Image > image=nullptr) override
Definition FilamentScene.cpp:2233
void UpdateLightColor(const std::string &light_name, const Eigen::Vector3f &color) override
Definition FilamentScene.cpp:1907
Transform GetIndirectLightRotation() override
Definition FilamentScene.cpp:2175
void EnableLightShadow(const std::string &light_name, bool cast_shadows) override
Definition FilamentScene.cpp:1972
bool AddDirectionalLight(const std::string &light_name, const Eigen::Vector3f &color, const Eigen::Vector3f &direction, float intensity, bool cast_shadows) override
Definition FilamentScene.cpp:1852
void SetSunLightIntensity(float intensity) override
Definition FilamentScene.cpp:2032
geometry::AxisAlignedBoundingBox GetGeometryBoundingBox(const std::string &object_name) override
Definition FilamentScene.cpp:1271
void UpdateLightPosition(const std::string &light_name, const Eigen::Vector3f &position) override
Definition FilamentScene.cpp:1918
TextureHandle GetColorBufferForView(const FilamentView &view) const
Definition FilamentScene.cpp:456
Transform GetGeometryTransform(const std::string &object_name) override
Definition FilamentScene.cpp:1256
bool HasNonGaussianVisibleGeometry() const
Definition FilamentScene.cpp:427
void ForEachActiveView(const std::function< void(FilamentView &)> &callback)
Definition FilamentScene.cpp:386
void RemoveGeometry(const std::string &object_name) override
Definition FilamentScene.cpp:1129
bool HasGaussianSplatGeometry() const
Definition FilamentScene.cpp:418
bool SetIndirectLight(const std::string &ibl_name) override
Definition FilamentScene.cpp:2097
void SetGroundPlaneColor(const Eigen::Vector4f &color) override
Definition FilamentScene.cpp:2341
bool GeometryIsVisible(const std::string &object_name) override
Definition FilamentScene.cpp:1205
Light & GetLight(const std::string &light_name) override
Definition FilamentScene.cpp:1887
void SetIndirectLightIntensity(float intensity) override
Definition FilamentScene.cpp:2155
ViewHandle AddView(std::int32_t x, std::int32_t y, std::uint32_t w, std::uint32_t h) override
Definition FilamentScene.cpp:358
void SetSunAngularRadius(float radius) override
Definition FilamentScene.cpp:2068
void ForEachView(const std::function< void(FilamentView &)> &callback) const
Iterate over ALL views (including inactive/cached ones).
Definition FilamentScene.cpp:409
float GetSunLightIntensity() override
Definition FilamentScene.cpp:2039
void UpdateLightFalloff(const std::string &light_name, float falloff) override
Definition FilamentScene.cpp:1955
void EnableSunLightShadows(bool enable) override
Definition FilamentScene.cpp:2025
void RemoveView(const ViewHandle &view_id) override
Definition FilamentScene.cpp:659
const GaussianSplatPackedAttrs * GetGaussianSplatPackedAttrs() const
Definition FilamentScene.cpp:477
bool UsesGaussianSplatOutput(const FilamentView &view) const
Definition FilamentScene.cpp:439
bool GetSkyboxVisible() const override
Definition FilamentScene.cpp:2199
void Draw(filament::Renderer &renderer, std::vector< FilamentView * > &rendered_views)
Definition FilamentScene.cpp:2460
View * GetView(const ViewHandle &view_id) const override
Definition FilamentScene.cpp:377
void OverrideMaterialAll(const MaterialRecord &material, bool shader_only=true) override
Definition FilamentScene.cpp:1764
void SetRenderOnce(const ViewHandle &view_id) override
Definition FilamentScene.cpp:640
Scene * Copy() override
Definition FilamentScene.cpp:297
void AddCamera(const std::string &camera_name, std::shared_ptr< Camera > cam) override
Definition FilamentScene.cpp:663
void SetGeometryCulling(const std::string &object_name, bool enable) override
Definition FilamentScene.cpp:1313
void EnableGroundPlane(bool enable, GroundPlane plane) override
Definition FilamentScene.cpp:2322
void SetSunHaloSize(float size) override
Definition FilamentScene.cpp:2075
void ShowSkybox(bool show) override
Definition FilamentScene.cpp:2185
filament::Scene * GetNativeScene() const
Definition FilamentScene.h:246
bool AddGeometry(const std::string &object_name, const geometry::Geometry3D &geometry, const MaterialRecord &material, const std::string &downsampled_name="", size_t downsample_threshold=SIZE_MAX) override
Definition FilamentScene.cpp:684
void UpdateGeometry(const std::string &object_name, const t::geometry::PointCloud &point_cloud, uint32_t update_flags) override
Definition FilamentScene.cpp:975
void SetGeometryPriority(const std::string &object_name, uint8_t priority) override
Definition FilamentScene.cpp:1331
void ForEachViewToRender(const std::function< void(FilamentView &)> &callback)
Definition FilamentScene.cpp:397
void SetViewActive(const ViewHandle &view_id, bool is_active) override
Definition FilamentScene.cpp:632
void ShowGeometry(const std::string &object_name, bool show) override
Definition FilamentScene.cpp:1164
void RemoveLight(const std::string &light_name) override
Definition FilamentScene.cpp:1898
void SetSunHaloFalloff(float falloff) override
Definition FilamentScene.cpp:2082
void QueryGeometry(std::vector< std::string > &geometry) override
Definition FilamentScene.cpp:1758
void SetSunLight(const Eigen::Vector3f &direction, const Eigen::Vector3f &color, float intensity) override
Definition FilamentScene.cpp:2003
void SetIndirectLightRotation(const Transform &rotation) override
Definition FilamentScene.cpp:2168
float GetIndirectLightIntensity() override
Definition FilamentScene.cpp:2161
void GeometryShadows(const std::string &object_name, bool cast_shadows, bool receive_shadows) override
Definition FilamentScene.cpp:1299
Eigen::Transform< float, 3, Eigen::Affine > Transform
Definition FilamentScene.h:72
void UpdateLightConeAngles(const std::string &light_name, float inner_cone_angle, float outer_cone_angle) override
Definition FilamentScene.cpp:1966
void RemoveCamera(const std::string &camera_name) override
Definition FilamentScene.cpp:666
bool HasGeometry(const std::string &object_name) const override
Definition FilamentScene.cpp:967
void UpdateLight(const std::string &light_name, const Light &light) override
Definition FilamentScene.cpp:1893
TextureHandle GetDepthBufferForView(const FilamentView &view) const
Definition FilamentScene.cpp:463
void OverrideMaterial(const std::string &object_name, const MaterialRecord &material) override
Definition FilamentScene.cpp:1728
void InvalidateGaussianSplatOutput(FilamentView &view)
Definition FilamentScene.cpp:470
bool AddSpotLight(const std::string &light_name, const Eigen::Vector3f &color, const Eigen::Vector3f &position, const Eigen::Vector3f &direction, float intensity, float falloff, float inner_cone_angle, float outer_cone_angle, bool cast_shadows) override
Definition FilamentScene.cpp:1810
Definition FilamentView.h:33
GroundPlane
Definition Scene.h:187
Definition FilamentEngine.h:15
REHandle< EntityType::IndexBuffer > IndexBufferHandle
Definition RendererHandle.h:139
REHandle< EntityType::VertexBuffer > VertexBufferHandle
Definition RendererHandle.h:138
REHandle< EntityType::MaterialInstance > MaterialInstanceHandle
Definition RendererHandle.h:135
REHandle< EntityType::Skybox > SkyboxHandle
Definition RendererHandle.h:132
REHandle< EntityType::IndirectLight > IndirectLightHandle
Definition RendererHandle.h:131
Definition PinholeCameraIntrinsic.cpp:16
Definition GaussianSplatDataPacking.h:130
Definition MaterialRecord.h:22