20#pragma warning(disable : 4068 4146 4293 4305)
23#include <filament/LightManager.h>
24#include <filament/RenderableManager.h>
25#include <utils/Entity.h>
31#include <Eigen/Geometry>
35#include <unordered_map>
54class TransformManager;
60namespace visualization {
64class GeometryBuffersBuilder;
72 using Transform = Eigen::Transform<float, 3, Eigen::Affine>;
85 std::uint32_t h)
override;
93 void AddCamera(
const std::string& camera_name,
94 std::shared_ptr<Camera> cam)
override;
95 void RemoveCamera(
const std::string& camera_name)
override;
102 const std::string& downsampled_name =
"",
103 size_t downsample_threshold = SIZE_MAX)
override;
107 const std::string& downsampled_name =
"",
108 size_t downsample_threshold = SIZE_MAX)
override;
111 bool HasGeometry(
const std::string& object_name)
const override;
114 uint32_t update_flags)
override;
116 void ShowGeometry(
const std::string& object_name,
bool show)
override;
122 const std::string& object_name)
override;
125 bool receive_shadows)
override;
127 bool enable)
override;
129 uint8_t priority)
override;
134 void QueryGeometry(std::vector<std::string>& geometry)
override;
138 bool shader_only =
true)
override;
142 const Eigen::Vector3f&
color,
146 bool cast_shadows)
override;
148 const Eigen::Vector3f&
color,
150 const Eigen::Vector3f& direction,
153 float inner_cone_angle,
154 float outer_cone_angle,
155 bool cast_shadows)
override;
157 const Eigen::Vector3f&
color,
158 const Eigen::Vector3f& direction,
160 bool cast_shadows)
override;
162 void RemoveLight(
const std::string& light_name)
override;
164 const Light& light)
override;
166 const Eigen::Vector3f&
color)
override;
168 const Eigen::Vector3f&
position)
override;
170 const Eigen::Vector3f& direction)
override;
172 float intensity)
override;
174 float falloff)
override;
176 float inner_cone_angle,
177 float outer_cone_angle)
override;
179 bool cast_shadows)
override;
182 const Eigen::Vector3f&
color,
183 float intensity)
override;
206 const Eigen::Vector4f&
color,
207 const std::shared_ptr<geometry::Image>
image =
nullptr)
override;
212 void RenderToImage(std::function<
void(std::shared_ptr<geometry::Image>)>
215 std::function<
void(std::shared_ptr<geometry::Image>)>
callback)
234 void Draw(filament::Renderer& renderer);
246 void MarkGeometryChanged();
249 filament::RenderableManager::Builder& builder,
251 enum BufferReuse { kNo, kYes };
252 bool CreateAndAddFilamentEntity(
253 const std::string& object_name,
254 GeometryBuffersBuilder& buffer_builder,
258 const MaterialRecord& material,
259 BufferReuse reusing_vertex_buffer = BufferReuse::kNo);
261 filament::Engine& engine_;
262 FilamentResourceManager& resource_mgr_;
263 filament::Scene* scene_ =
nullptr;
264 std::uint64_t geometry_change_id_ = 1;
285 struct GeometryMaterialInstance {
291 struct RenderableGeometry {
294 bool was_hidden_before_picking =
false;
295 bool cast_shadows =
true;
296 bool receive_shadows =
true;
297 bool culling_enabled =
true;
300 GeometryMaterialInstance mat;
303 geometry::AxisAlignedBoundingBox aabb;
307 std::uint32_t gs_splat_start = 0;
308 std::uint32_t gs_splat_count = 0;
312 utils::Entity filament_entity;
313 filament::RenderableManager::PrimitiveType primitive_type;
316 void ReleaseResources(filament::Engine& engine,
317 FilamentResourceManager& manager);
322 utils::Entity filament_entity;
326 struct ViewContainer {
327 std::unique_ptr<FilamentView> view;
328 bool is_active =
true;
329 int render_count = -1;
331 std::unordered_map<REHandle_abstract, ViewContainer> views_;
333 std::vector<RenderableGeometry*> GetGeometry(
const std::string& object_name,
334 bool warn_if_not_found =
true);
335 bool GeometryIsModel(
const std::string& object_name)
const;
336 LightEntity* GetLightInternal(
const std::string& light_name,
337 bool warn_if_not_found =
true);
338 void OverrideMaterialInternal(RenderableGeometry* geom,
339 const MaterialRecord& material,
340 bool shader_only =
false);
341 void UpdateMaterialProperties(RenderableGeometry& geom);
342 void UpdateDefaultLit(GeometryMaterialInstance& geom_mi);
343 void UpdateDefaultLitSSR(GeometryMaterialInstance& geom_mi);
344 void UpdateDefaultUnlit(GeometryMaterialInstance& geom_mi);
345 void UpdateNormalShader(GeometryMaterialInstance& geom_mi);
346 void UpdateDepthShader(GeometryMaterialInstance& geom_mi);
347 void UpdateDepthValueShader(GeometryMaterialInstance& geom_mi);
348 void UpdateGradientShader(GeometryMaterialInstance& geom_mi);
349 void UpdateSolidColorShader(GeometryMaterialInstance& geom_mi);
350 void UpdateBackgroundShader(GeometryMaterialInstance& geom_mi);
351 void UpdateGroundPlaneShader(GeometryMaterialInstance& geom_mi);
352 void UpdateLineShader(GeometryMaterialInstance& geom_mi);
353 void UpdateUnlitPolygonOffsetShader(GeometryMaterialInstance& geom_mi);
354 utils::EntityInstance<filament::TransformManager>
355 GetGeometryTransformInstance(RenderableGeometry* geom);
356 void CreateSunDirectionalLight();
357 void CreateBackgroundGeometry();
358 void CreateGroundPlaneGeometry();
360 std::unordered_map<std::string, RenderableGeometry> geometries_;
361 std::unordered_map<std::string, LightEntity> lights_;
362 std::unordered_map<std::string, std::vector<std::string>> model_geometries_;
364 Eigen::Vector4f background_color_;
365 std::shared_ptr<geometry::Image> background_image_;
366 std::string ibl_name_;
367 bool ibl_enabled_ =
false;
368 bool skybox_enabled_ =
false;
369 std::weak_ptr<filament::IndirectLight> indirect_light_;
370 std::weak_ptr<filament::Skybox> skybox_;
375 std::unordered_map<std::string, GaussianSplatPackedAttrs>
376 per_object_gs_attrs_;
379 std::unique_ptr<GaussianSplatPackedAttrs> merged_gs_attrs_;
382 void CacheGaussianSplatData(
const std::string&
name,
383 const t::geometry::PointCloud& cloud,
384 const MaterialRecord& material);
387 void RebuildMergedGaussianData();
std::shared_ptr< core::Tensor > image
Definition FilamentRenderer.cpp:328
std::function< void(std::shared_ptr< core::Tensor >)> callback
Definition FilamentRenderer.cpp:327
math::float4 color
Definition LineSetBuffers.cpp:45
math::float3 position
Definition LineSetBuffers.cpp:43
SYCLDevice properties
Definition SYCLContext.cpp:49
std::vector< UVAtlasVertex > vb
Definition UVUnwrapping.cpp:27
std::vector< uint8_t > ib
Definition UVUnwrapping.cpp:29
A bounding box that is aligned along the coordinate axes and defined by the min_bound and max_bound.
Definition BoundingVolume.h:285
The base geometry class for 3D geometries.
Definition Geometry3D.h:29
The base geometry class.
Definition Geometry.h:23
A point cloud contains a list of 3D points.
Definition PointCloud.h:81
Definition FilamentResourceManager.h:50
static const TextureHandle kDefaultNormalMap
Definition FilamentResourceManager.h:71
static const TextureHandle kDefaultTexture
Definition FilamentResourceManager.h:69
Definition FilamentScene.h:70
void UpdateLightDirection(const std::string &light_name, const Eigen::Vector3f &direction) override
Definition FilamentScene.cpp:1924
Eigen::Vector3f GetSunLightColor() override
Definition FilamentScene.cpp:2045
void UpdateLightIntensity(const std::string &light_name, float intensity) override
Definition FilamentScene.cpp:1936
const std::string & GetIndirectLight() override
Definition FilamentScene.cpp:2132
void EnableIndirectLight(bool enable) override
Definition FilamentScene.cpp:2134
~FilamentScene()
Definition FilamentScene.cpp:256
void SetActiveCamera(const std::string &camera_name) override
Definition FilamentScene.cpp:644
void SetSunLightColor(const Eigen::Vector3f &color) override
Definition FilamentScene.cpp:2038
void RenderToDepthImage(std::function< void(std::shared_ptr< geometry::Image >)> callback) override
Size of image is the size of the window.
Definition FilamentScene.cpp:2365
void SetGeometryTransform(const std::string &object_name, const Transform &transform) override
Definition FilamentScene.cpp:1203
Eigen::Vector3f GetSunLightDirection() override
Definition FilamentScene.cpp:2081
bool AddPointLight(const std::string &light_name, const Eigen::Vector3f &color, const Eigen::Vector3f &position, float intensity, float falloff, bool cast_shadows) override
Definition FilamentScene.cpp:1766
void SetSunLightDirection(const Eigen::Vector3f &direction) override
Definition FilamentScene.cpp:2053
void Draw(filament::Renderer &renderer)
Definition FilamentScene.cpp:2452
void HideRefractedMaterials(bool hide=true)
Definition FilamentScene.cpp:2468
void RenderToImage(std::function< void(std::shared_ptr< geometry::Image >)> callback) override
Size of image is the size of the window.
Definition FilamentScene.cpp:2359
void EnableSunLight(bool enable) override
Definition FilamentScene.cpp:2006
void SetBackground(const Eigen::Vector4f &color, const std::shared_ptr< geometry::Image > image=nullptr) override
Definition FilamentScene.cpp:2225
void UpdateLightColor(const std::string &light_name, const Eigen::Vector3f &color) override
Definition FilamentScene.cpp:1899
Transform GetIndirectLightRotation() override
Definition FilamentScene.cpp:2167
void EnableLightShadow(const std::string &light_name, bool cast_shadows) override
Definition FilamentScene.cpp:1964
bool AddDirectionalLight(const std::string &light_name, const Eigen::Vector3f &color, const Eigen::Vector3f &direction, float intensity, bool cast_shadows) override
Definition FilamentScene.cpp:1844
void SetSunLightIntensity(float intensity) override
Definition FilamentScene.cpp:2024
geometry::AxisAlignedBoundingBox GetGeometryBoundingBox(const std::string &object_name) override
Definition FilamentScene.cpp:1238
void UpdateLightPosition(const std::string &light_name, const Eigen::Vector3f &position) override
Definition FilamentScene.cpp:1910
TextureHandle GetColorBufferForView(const FilamentView &view) const
Definition FilamentScene.cpp:443
Transform GetGeometryTransform(const std::string &object_name) override
Definition FilamentScene.cpp:1223
bool HasNonGaussianVisibleGeometry() const
Definition FilamentScene.cpp:414
void ForEachActiveView(const std::function< void(FilamentView &)> &callback)
Definition FilamentScene.cpp:385
void RemoveGeometry(const std::string &object_name) override
Definition FilamentScene.cpp:1099
bool HasGaussianSplatGeometry() const
Definition FilamentScene.cpp:405
bool SetIndirectLight(const std::string &ibl_name) override
Definition FilamentScene.cpp:2089
void SetGroundPlaneColor(const Eigen::Vector4f &color) override
Definition FilamentScene.cpp:2333
bool GeometryIsVisible(const std::string &object_name) override
Definition FilamentScene.cpp:1172
Light & GetLight(const std::string &light_name) override
Definition FilamentScene.cpp:1879
void SetIndirectLightIntensity(float intensity) override
Definition FilamentScene.cpp:2147
ViewHandle AddView(std::int32_t x, std::int32_t y, std::uint32_t w, std::uint32_t h) override
Definition FilamentScene.cpp:357
void SetSunAngularRadius(float radius) override
Definition FilamentScene.cpp:2060
void ForEachView(const std::function< void(FilamentView &)> &callback) const
Iterate over ALL views (including inactive/cached ones).
Definition FilamentScene.cpp:396
float GetSunLightIntensity() override
Definition FilamentScene.cpp:2031
void UpdateLightFalloff(const std::string &light_name, float falloff) override
Definition FilamentScene.cpp:1947
void EnableSunLightShadows(bool enable) override
Definition FilamentScene.cpp:2017
void RemoveView(const ViewHandle &view_id) override
Definition FilamentScene.cpp:635
const GaussianSplatPackedAttrs * GetGaussianSplatPackedAttrs() const
Definition FilamentScene.cpp:464
bool UsesGaussianSplatOutput(const FilamentView &view) const
Definition FilamentScene.cpp:426
bool GetSkyboxVisible() const override
Definition FilamentScene.cpp:2191
View * GetView(const ViewHandle &view_id) const override
Definition FilamentScene.cpp:376
void OverrideMaterialAll(const MaterialRecord &material, bool shader_only=true) override
Definition FilamentScene.cpp:1751
void SetRenderOnce(const ViewHandle &view_id) override
Definition FilamentScene.cpp:627
Scene * Copy() override
Definition FilamentScene.cpp:296
void AddCamera(const std::string &camera_name, std::shared_ptr< Camera > cam) override
Definition FilamentScene.cpp:639
void SetGeometryCulling(const std::string &object_name, bool enable) override
Definition FilamentScene.cpp:1285
void EnableGroundPlane(bool enable, GroundPlane plane) override
Definition FilamentScene.cpp:2314
void SetSunHaloSize(float size) override
Definition FilamentScene.cpp:2067
std::uint64_t GetGeometryChangeId() const
Definition FilamentScene.cpp:241
void ShowSkybox(bool show) override
Definition FilamentScene.cpp:2177
filament::Scene * GetNativeScene() const
Definition FilamentScene.h:243
bool AddGeometry(const std::string &object_name, const geometry::Geometry3D &geometry, const MaterialRecord &material, const std::string &downsampled_name="", size_t downsample_threshold=SIZE_MAX) override
Definition FilamentScene.cpp:660
void UpdateGeometry(const std::string &object_name, const t::geometry::PointCloud &point_cloud, uint32_t update_flags) override
Definition FilamentScene.cpp:944
void SetGeometryPriority(const std::string &object_name, uint8_t priority) override
Definition FilamentScene.cpp:1303
void SetViewActive(const ViewHandle &view_id, bool is_active) override
Definition FilamentScene.cpp:619
void ShowGeometry(const std::string &object_name, bool show) override
Definition FilamentScene.cpp:1133
void RemoveLight(const std::string &light_name) override
Definition FilamentScene.cpp:1890
void SetSunHaloFalloff(float falloff) override
Definition FilamentScene.cpp:2074
void QueryGeometry(std::vector< std::string > &geometry) override
Definition FilamentScene.cpp:1745
void SetSunLight(const Eigen::Vector3f &direction, const Eigen::Vector3f &color, float intensity) override
Definition FilamentScene.cpp:1995
void SetIndirectLightRotation(const Transform &rotation) override
Definition FilamentScene.cpp:2160
float GetIndirectLightIntensity() override
Definition FilamentScene.cpp:2153
void GeometryShadows(const std::string &object_name, bool cast_shadows, bool receive_shadows) override
Definition FilamentScene.cpp:1266
Eigen::Transform< float, 3, Eigen::Affine > Transform
Definition FilamentScene.h:72
void UpdateLightConeAngles(const std::string &light_name, float inner_cone_angle, float outer_cone_angle) override
Definition FilamentScene.cpp:1958
void RemoveCamera(const std::string &camera_name) override
Definition FilamentScene.cpp:642
bool HasGeometry(const std::string &object_name) const override
Definition FilamentScene.cpp:936
void UpdateLight(const std::string &light_name, const Light &light) override
Definition FilamentScene.cpp:1885
TextureHandle GetDepthBufferForView(const FilamentView &view) const
Definition FilamentScene.cpp:450
void OverrideMaterial(const std::string &object_name, const MaterialRecord &material) override
Definition FilamentScene.cpp:1705
void InvalidateGaussianSplatOutput(FilamentView &view)
Definition FilamentScene.cpp:457
bool AddSpotLight(const std::string &light_name, const Eigen::Vector3f &color, const Eigen::Vector3f &position, const Eigen::Vector3f &direction, float intensity, float falloff, float inner_cone_angle, float outer_cone_angle, bool cast_shadows) override
Definition FilamentScene.cpp:1802
Definition FilamentView.h:33
GroundPlane
Definition Scene.h:187
Definition FilamentEngine.h:15
REHandle< EntityType::IndexBuffer > IndexBufferHandle
Definition RendererHandle.h:139
REHandle< EntityType::VertexBuffer > VertexBufferHandle
Definition RendererHandle.h:138
REHandle< EntityType::MaterialInstance > MaterialInstanceHandle
Definition RendererHandle.h:135
REHandle< EntityType::Skybox > SkyboxHandle
Definition RendererHandle.h:132
REHandle< EntityType::IndirectLight > IndirectLightHandle
Definition RendererHandle.h:131
Definition PinholeCameraIntrinsic.cpp:16
Definition GaussianSplatDataPacking.h:129
Definition MaterialRecord.h:22