Open3D (C++ API)  0.18.0+afb23f8
Namespaces | Functions
FilamentResourceManager.cpp File Reference

(afb23f8 (Tue Jul 9 10:44:13 2024 -0700))

#include "open3d/visualization/rendering/filament/FilamentResourceManager.h"
#include "open3d/core/Dtype.h"
#include <filament/Engine.h>
#include <filament/IndexBuffer.h>
#include <filament/IndirectLight.h>
#include <filament/LightManager.h>
#include <filament/Material.h>
#include <filament/RenderTarget.h>
#include <filament/RenderableManager.h>
#include <filament/Scene.h>
#include <filament/Skybox.h>
#include <filament/Texture.h>
#include <filament/TextureSampler.h>
#include <image/KtxBundle.h>
#include <image/KtxUtility.h>
#include "open3d/io/ImageIO.h"
#include "open3d/t/geometry/Image.h"
#include "open3d/utility/FileSystem.h"
#include "open3d/utility/Logging.h"
#include "open3d/visualization/gui/Application.h"
#include "open3d/visualization/rendering/filament/FilamentEngine.h"
#include "open3d/visualization/rendering/filament/FilamentEntitiesMods.h"

Namespaces

 open3d
 
 open3d::visualization
 
 open3d::visualization::rendering
 

Functions

std::uint64_t open3d::visualization::rendering::fnv1a_block_hash (const void *const block, std::size_t len)
 
uint8_t open3d::visualization::rendering::maxLevelCount (uint32_t width, uint32_t height)
 

Variable Documentation

◆ format

filament::Texture::InternalFormat format
Initial value:
=
filament::Texture::InternalFormat::RGB8

◆ image_format

filament::Texture::Format image_format = filament::Texture::Format::RGB

◆ image_type

filament::Texture::Type image_type = filament::Texture::Type::UBYTE

◆ texel_height

std::uint32_t texel_height = 0

◆ texel_width

std::uint32_t texel_width = 0