Open3D (C++ API)  0.19.0
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FileSystem.h
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1// ----------------------------------------------------------------------------
2// - Open3D: www.open3d.org -
3// ----------------------------------------------------------------------------
4// Copyright (c) 2018-2024 www.open3d.org
5// SPDX-License-Identifier: MIT
6// ----------------------------------------------------------------------------
7
8#pragma once
9
10#include <functional>
11#include <string>
12#include <vector>
13
14namespace open3d {
15namespace utility {
16namespace filesystem {
17
34std::string GetHomeDirectory();
35
36std::string GetFileExtensionInLowerCase(const std::string &filename);
37
38std::string GetFileNameWithoutExtension(const std::string &filename);
39
40std::string GetFileNameWithoutDirectory(const std::string &filename);
41
42std::string GetFileParentDirectory(const std::string &filename);
43
44std::string GetRegularizedDirectoryName(const std::string &directory);
45
46std::string GetWorkingDirectory();
47
48std::string GetSelfBinaryDirectory();
49
50std::vector<std::string> GetPathComponents(const std::string &path);
51
52std::string GetTempDirectoryPath();
53
54bool ChangeWorkingDirectory(const std::string &directory);
55
56bool DirectoryExists(const std::string &directory);
57
58// Return true if the directory is present and empty. Return false if the
59// directory is present but not empty. Throw an exception if the directory is
60// not present.
61bool DirectoryIsEmpty(const std::string &directory);
62
63bool MakeDirectory(const std::string &directory);
64
65bool MakeDirectoryHierarchy(const std::string &directory);
66
67bool DeleteDirectory(const std::string &directory);
68
69bool FileExists(const std::string &filename);
70
71bool Copy(const std::string &src_path, const std::string &dst_path);
72
73bool RemoveFile(const std::string &filename);
74
75bool ListDirectory(const std::string &directory,
76 std::vector<std::string> &subdirs,
77 std::vector<std::string> &filenames);
78
79bool ListFilesInDirectory(const std::string &directory,
80 std::vector<std::string> &filenames);
81
82bool ListFilesInDirectoryWithExtension(const std::string &directory,
83 const std::string &extname,
84 std::vector<std::string> &filenames);
85
86std::vector<std::string> FindFilesRecursively(
87 const std::string &directory,
88 std::function<bool(const std::string &)> is_match);
89
90// wrapper for fopen that enables unicode paths on Windows
91FILE *FOpen(const std::string &filename, const std::string &mode);
92std::string GetIOErrorString(const int errnoVal);
93bool FReadToBuffer(const std::string &path,
94 std::vector<char> &bytes,
95 std::string *errorStr);
96
97std::string JoinPath(const std::vector<std::string> &path_components);
98
99std::string JoinPath(const std::string &path_component1,
100 const std::string &path_component2);
101
102std::string AddIfExist(const std::string &path,
103 const std::vector<std::string> &folder_names);
104
115class CFile {
116public:
118 ~CFile();
119
121 bool Open(const std::string &filename, const std::string &mode);
122
124 std::string GetError();
125
127 void Close();
128
130 int64_t CurPos();
131
133 int64_t GetFileSize();
134
136 int64_t GetNumLines();
137
142 const char *ReadLine();
143
148 template <class T>
149 size_t ReadData(T *data, size_t num_elems) {
150 return ReadData(data, sizeof(T), num_elems);
151 }
152
157 size_t ReadData(void *data, size_t elem_size, size_t num_elems);
158
160 FILE *GetFILE() { return file_; }
161
162private:
163 FILE *file_ = nullptr;
164 int error_code_ = 0;
165 std::vector<char> line_buffer_;
166};
167
168} // namespace filesystem
169} // namespace utility
170} // namespace open3d
void * bytes
Definition TriangleMeshBuffers.cpp:156
Definition FileSystem.h:115
~CFile()
The destructor closes the file automatically.
Definition FileSystem.cpp:556
int64_t CurPos()
Returns current position in the file (ftell).
Definition FileSystem.cpp:579
bool Open(const std::string &filename, const std::string &mode)
Open a file.
Definition FileSystem.cpp:558
size_t ReadData(T *data, size_t num_elems)
Definition FileSystem.h:149
FILE * GetFILE()
Returns the underlying C FILE pointer.
Definition FileSystem.h:160
void Close()
Close the file.
Definition FileSystem.cpp:569
std::string GetError()
Returns the last encountered error for this file.
Definition FileSystem.cpp:567
int64_t GetNumLines()
Returns the number of lines in the file.
Definition FileSystem.cpp:612
int64_t GetFileSize()
Returns the file size in bytes.
Definition FileSystem.cpp:591
const char * ReadLine()
Definition FileSystem.cpp:639
bool ChangeWorkingDirectory(const std::string &directory)
Definition FileSystem.cpp:265
std::string GetFileNameWithoutDirectory(const std::string &filename)
Definition FileSystem.cpp:101
std::string GetTempDirectoryPath()
Definition FileSystem.cpp:261
std::string GetFileExtensionInLowerCase(const std::string &filename)
Definition FileSystem.cpp:81
std::string GetSelfBinaryDirectory()
Definition FileSystem.cpp:136
bool RemoveFile(const std::string &filename)
Definition FileSystem.cpp:333
bool MakeDirectory(const std::string &directory)
Definition FileSystem.cpp:280
bool ListDirectory(const std::string &directory, std::vector< std::string > &subdirs, std::vector< std::string > &filenames)
Definition FileSystem.cpp:337
std::string GetHomeDirectory()
Get the HOME directory for the user.
Definition FileSystem.cpp:49
std::string JoinPath(const std::string &path_component1, const std::string &path_component2)
Definition FileSystem.cpp:531
std::string GetFileNameWithoutExtension(const std::string &filename)
Definition FileSystem.cpp:95
std::vector< std::string > GetPathComponents(const std::string &path)
Definition FileSystem.cpp:186
FILE * FOpen(const std::string &filename, const std::string &mode)
Definition FileSystem.cpp:414
bool DeleteDirectory(const std::string &directory)
Definition FileSystem.cpp:303
bool ListFilesInDirectoryWithExtension(const std::string &directory, const std::string &extname, std::vector< std::string > &filenames)
Definition FileSystem.cpp:372
std::string AddIfExist(const std::string &path, const std::vector< std::string > &folder_names)
Definition FileSystem.cpp:545
bool DirectoryExists(const std::string &directory)
Definition FileSystem.cpp:269
bool FileExists(const std::string &filename)
Definition FileSystem.cpp:313
std::string GetFileParentDirectory(const std::string &filename)
Definition FileSystem.cpp:110
bool DirectoryIsEmpty(const std::string &directory)
Definition FileSystem.cpp:273
bool Copy(const std::string &src_path, const std::string &dst_path)
Definition FileSystem.cpp:320
bool MakeDirectoryHierarchy(const std::string &directory)
Definition FileSystem.cpp:288
std::string GetWorkingDirectory()
Definition FileSystem.cpp:129
std::string GetRegularizedDirectoryName(const std::string &directory)
Definition FileSystem.cpp:119
bool FReadToBuffer(const std::string &path, std::vector< char > &bytes, std::string *errorStr)
Definition FileSystem.cpp:483
std::vector< std::string > FindFilesRecursively(const std::string &directory, std::function< bool(const std::string &)> is_match)
Definition FileSystem.cpp:391
bool ListFilesInDirectory(const std::string &directory, std::vector< std::string > &filenames)
Definition FileSystem.cpp:366
std::string GetIOErrorString(const int errnoVal)
Definition FileSystem.cpp:432
Definition PinholeCameraIntrinsic.cpp:16