open3d.geometry.RGBDImage¶
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class
open3d.geometry.RGBDImage¶ RGBDImage is for a pair of registered color and depth images, viewed from the same view, of the same resolution. If you have other format, convert it first.
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class
Type¶ Enum class for Geometry types.
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HalfEdgeTriangleMesh= Type.HalfEdgeTriangleMesh¶
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Image= Type.Image¶
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LineSet= Type.LineSet¶
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PointCloud= Type.PointCloud¶
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RGBDImage= Type.RGBDImage¶
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TetraMesh= Type.TetraMesh¶
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TriangleMesh= Type.TriangleMesh¶
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Unspecified= Type.Unspecified¶
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VoxelGrid= Type.VoxelGrid¶
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__init__(self: open3d.cpu.pybind.geometry.RGBDImage) → None¶ Default constructor
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clear(self)¶ Clear all elements in the geometry.
- Returns
open3d.geometry.Geometry
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static
create_from_color_and_depth(color, depth, depth_scale=1000.0, depth_trunc=3.0, convert_rgb_to_intensity=True)¶ Function to make RGBDImage from color and depth image
- Parameters
color (open3d.geometry.Image) – The color image.
depth (open3d.geometry.Image) – The depth image.
depth_scale (float, optional, default=1000.0) – The ratio to scale depth values. The depth values will first be scaled and then truncated.
depth_trunc (float, optional, default=3.0) – Depth values larger than
depth_truncgets truncated to 0. The depth values will first be scaled and then truncated.convert_rgb_to_intensity (bool, optional, default=True) – Whether to convert RGB image to intensity image.
- Returns
open3d.geometry.RGBDImage
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static
create_from_nyu_format(color, depth, convert_rgb_to_intensity=True)¶ Function to make RGBDImage (for NYU format)
- Parameters
color (open3d.geometry.Image) – The color image.
depth (open3d.geometry.Image) – The depth image.
convert_rgb_to_intensity (bool, optional, default=True) – Whether to convert RGB image to intensity image.
- Returns
open3d.geometry.RGBDImage
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static
create_from_redwood_format(color, depth, convert_rgb_to_intensity=True)¶ Function to make RGBDImage (for Redwood format)
- Parameters
color (open3d.geometry.Image) – The color image.
depth (open3d.geometry.Image) – The depth image.
convert_rgb_to_intensity (bool, optional, default=True) – Whether to convert RGB image to intensity image.
- Returns
open3d.geometry.RGBDImage
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static
create_from_sun_format(color, depth, convert_rgb_to_intensity=True)¶ Function to make RGBDImage (for SUN format)
- Parameters
color (open3d.geometry.Image) – The color image.
depth (open3d.geometry.Image) – The depth image.
convert_rgb_to_intensity (bool, optional, default=True) – Whether to convert RGB image to intensity image.
- Returns
open3d.geometry.RGBDImage
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static
create_from_tum_format(color, depth, convert_rgb_to_intensity=True)¶ Function to make RGBDImage (for TUM format)
- Parameters
color (open3d.geometry.Image) – The color image.
depth (open3d.geometry.Image) – The depth image.
convert_rgb_to_intensity (bool, optional, default=True) – Whether to convert RGB image to intensity image.
- Returns
open3d.geometry.RGBDImage
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dimension(self)¶ Returns whether the geometry is 2D or 3D.
- Returns
int
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get_geometry_type(self)¶ Returns one of registered geometry types.
- Returns
open3d.geometry.Geometry.GeometryType
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get_max_bound(self)¶ Returns max bounds for geometry coordinates.
- Returns
numpy.ndarray[float64[2, 1]]
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get_min_bound(self)¶ Returns min bounds for geometry coordinates.
- Returns
numpy.ndarray[float64[2, 1]]
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is_empty(self)¶ Returns
Trueiff the geometry is empty.- Returns
bool
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HalfEdgeTriangleMesh= Type.HalfEdgeTriangleMesh¶
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Image= Type.Image¶
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LineSet= Type.LineSet¶
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PointCloud= Type.PointCloud¶
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RGBDImage= Type.RGBDImage¶
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TetraMesh= Type.TetraMesh¶
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TriangleMesh= Type.TriangleMesh¶
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Unspecified= Type.Unspecified¶
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VoxelGrid= Type.VoxelGrid¶
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property
color¶ The color image.
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property
depth¶ The depth image.
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class