open3d.geometry.Octree¶
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class
open3d.geometry.Octree¶ Octree datastructure.
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class
Type¶ Enum class for Geometry types.
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HalfEdgeTriangleMesh= Type.HalfEdgeTriangleMesh¶
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Image= Type.Image¶
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LineSet= Type.LineSet¶
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PointCloud= Type.PointCloud¶
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RGBDImage= Type.RGBDImage¶
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TetraMesh= Type.TetraMesh¶
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TriangleMesh= Type.TriangleMesh¶
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Unspecified= Type.Unspecified¶
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VoxelGrid= Type.VoxelGrid¶
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__init__(*args, **kwargs)¶ Overloaded function.
- __init__(self)
Default constructor
- __init__(self, arg0)
Copy constructor
- Parameters
arg0 (open3d.geometry.Octree) –
__init__(self, max_depth)
- Parameters
max_depth (int) –
__init__(self, max_depth, origin, size)
- Parameters
max_depth (int) –
origin (numpy.ndarray[float64[3, 1]]) –
size (float) –
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clear(self)¶ Clear all elements in the geometry.
- Returns
open3d.geometry.Geometry
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convert_from_point_cloud(self, point_cloud, size_expand=0.01)¶ Convert octree from point cloud.
- Parameters
point_cloud (open3d.geometry.PointCloud) – Input point cloud.
size_expand (float, optional, default=0.01) – A small expansion size such that the octree is slightly bigger than the original point cloud bounds to accomodate all points.
- Returns
None
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create_from_voxel_grid(self)¶ - Returns
None
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dimension(self)¶ Returns whether the geometry is 2D or 3D.
- Returns
int
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get_axis_aligned_bounding_box(self)¶ Returns an axis-aligned bounding box of the geometry.
- Returns
open3d.geometry.AxisAlignedBoundingBox
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get_center(self)¶ Returns the center of the geometry coordinates.
- Returns
numpy.ndarray[float64[3, 1]]
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get_geometry_type(self)¶ Returns one of registered geometry types.
- Returns
open3d.geometry.Geometry.GeometryType
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get_max_bound(self)¶ Returns max bounds for geometry coordinates.
- Returns
numpy.ndarray[float64[3, 1]]
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get_min_bound(self)¶ Returns min bounds for geometry coordinates.
- Returns
numpy.ndarray[float64[3, 1]]
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get_oriented_bounding_box(self)¶ Returns an oriented bounding box of the geometry.
- Returns
open3d.geometry.OrientedBoundingBox
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static
get_rotation_matrix_from_axis_angle(rotation: numpy.ndarray[float64[3, 1]]) → numpy.ndarray[float64[3, 3]]¶
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static
get_rotation_matrix_from_quaternion(rotation: numpy.ndarray[float64[4, 1]]) → numpy.ndarray[float64[3, 3]]¶
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static
get_rotation_matrix_from_xyz(rotation: numpy.ndarray[float64[3, 1]]) → numpy.ndarray[float64[3, 3]]¶
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static
get_rotation_matrix_from_xzy(rotation: numpy.ndarray[float64[3, 1]]) → numpy.ndarray[float64[3, 3]]¶
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static
get_rotation_matrix_from_yxz(rotation: numpy.ndarray[float64[3, 1]]) → numpy.ndarray[float64[3, 3]]¶
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static
get_rotation_matrix_from_yzx(rotation: numpy.ndarray[float64[3, 1]]) → numpy.ndarray[float64[3, 3]]¶
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static
get_rotation_matrix_from_zxy(rotation: numpy.ndarray[float64[3, 1]]) → numpy.ndarray[float64[3, 3]]¶
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static
get_rotation_matrix_from_zyx(rotation: numpy.ndarray[float64[3, 1]]) → numpy.ndarray[float64[3, 3]]¶
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insert_point(self, point, f_init, f_update, fi_init=None, fi_update=None)¶ Insert a point to the octree.
- Parameters
point (numpy.ndarray[float64[3, 1]]) – Coordinates of the point.
f_init (Callable[[], open3d.geometry.OctreeLeafNode]) –
f_update (Callable[[open3d.geometry.OctreeLeafNode], None]) –
fi_init (Callable[[], open3d.geometry.OctreeInternalNode], optional, default=None) –
fi_update (Callable[[open3d.geometry.OctreeInternalNode], None], optional, default=None) –
- Returns
None
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is_empty(self)¶ Returns
Trueiff the geometry is empty.- Returns
bool
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static
is_point_in_bound(point, origin, size)¶ Return true if point within bound, that is, origin<= point < origin + size
- Parameters
point (numpy.ndarray[float64[3, 1]]) – Coordinates of the point.
origin (numpy.ndarray[float64[3, 1]]) – Origin coordinates.
size (float) – Size of the Octree.
- Returns
bool
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locate_leaf_node(self, point)¶ Returns leaf OctreeNode and OctreeNodeInfo where the querypoint should reside.
- Parameters
point (numpy.ndarray[float64[3, 1]]) – Coordinates of the point.
- Returns
Tuple[open3d.geometry.OctreeLeafNode, open3d.geometry.OctreeNodeInfo]
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rotate(*args, **kwargs)¶ Overloaded function.
- rotate(self, R)
Apply rotation to the geometry coordinates and normals.
- Parameters
R (numpy.ndarray[float64[3, 3]]) – The rotation matrix
- Returns
open3d.geometry.Geometry3D
- rotate(self, R, center)
Apply rotation to the geometry coordinates and normals.
- Parameters
R (numpy.ndarray[float64[3, 3]]) – The rotation matrix
center (numpy.ndarray[float64[3, 1]]) – Rotation center used for transformation.
- Returns
open3d.geometry.Geometry3D
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scale(*args, **kwargs)¶ Overloaded function.
- scale(self, scale, center)
Apply scaling to the geometry coordinates.
- Parameters
scale (float) – The scale parameter that is multiplied to the points/vertices of the geometry.
center (numpy.ndarray[float64[3, 1]]) – Scale center used for transformation.
- Returns
open3d.geometry.Geometry3D
- scale(self, scale, center)
Apply scaling to the geometry coordinates.
- Parameters
scale (float) – The scale parameter that is multiplied to the points/vertices of the geometry.
center (numpy.ndarray[float64[3, 1]]) – Scale center used for transformation.
- Returns
open3d.geometry.Geometry3D
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to_voxel_grid(self)¶ Convert to VoxelGrid.
- Returns
open3d.geometry.VoxelGrid
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transform(self, arg0)¶ Apply transformation (4x4 matrix) to the geometry coordinates.
- Parameters
arg0 (numpy.ndarray[float64[4, 4]]) –
- Returns
open3d.geometry.Geometry3D
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translate(self, translation, relative=True)¶ Apply translation to the geometry coordinates.
- Parameters
translation (numpy.ndarray[float64[3, 1]]) – A 3D vector to transform the geometry
relative (bool, optional, default=True) – If true, the translation vector is directly added to the geometry coordinates. Otherwise, the center is moved to the translation vector.
- Returns
open3d.geometry.Geometry3D
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traverse(self: open3d.cpu.pybind.geometry.Octree, f: Callable[[open3d.cpu.pybind.geometry.OctreeNode, open3d.cpu.pybind.geometry.OctreeNodeInfo], bool]) → None¶ DFS traversal of the octree from the root, with a callback function f being called for each node.
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HalfEdgeTriangleMesh= Type.HalfEdgeTriangleMesh¶
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Image= Type.Image¶
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LineSet= Type.LineSet¶
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PointCloud= Type.PointCloud¶
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RGBDImage= Type.RGBDImage¶
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TetraMesh= Type.TetraMesh¶
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TriangleMesh= Type.TriangleMesh¶
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Unspecified= Type.Unspecified¶
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VoxelGrid= Type.VoxelGrid¶
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property
max_depth¶ Maximum depth of the octree. The depth is defined as the distance from the deepest leaf node to root. A tree with only the root node has depth 0.
- Type
int
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property
origin¶ Global min bound (include). A point is within bound iff origin <= point < origin + size.
- Type
(3, 1) float numpy array
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property
root_node¶ The root octree node.
- Type
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property
size¶ Outer bounding box edge size for the whole octree. A point is within bound iff origin <= point < origin + size.
- Type
float
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class