open3d.geometry.HalfEdgeTriangleMesh¶
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class
open3d.geometry.HalfEdgeTriangleMesh¶ HalfEdgeTriangleMesh inherits TriangleMesh class with the addition of HalfEdge data structure for each half edge in the mesh as well as related functions.
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class
Type¶ Enum class for Geometry types.
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HalfEdgeTriangleMesh= Type.HalfEdgeTriangleMesh¶
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Image= Type.Image¶
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LineSet= Type.LineSet¶
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PointCloud= Type.PointCloud¶
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RGBDImage= Type.RGBDImage¶
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TetraMesh= Type.TetraMesh¶
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TriangleMesh= Type.TriangleMesh¶
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Unspecified= Type.Unspecified¶
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VoxelGrid= Type.VoxelGrid¶
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__init__(*args, **kwargs)¶ Overloaded function.
__init__(self: open3d.cpu.pybind.geometry.HalfEdgeTriangleMesh) -> None
Default constructor
__init__(self: open3d.cpu.pybind.geometry.HalfEdgeTriangleMesh, arg0: open3d.cpu.pybind.geometry.HalfEdgeTriangleMesh) -> None
Copy constructor
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boundary_half_edges_from_vertex(self, vertex_index)¶ Query manifold boundary half edges from a starting vertex. If query vertex is not on boundary, empty vector will be returned.
- Parameters
vertex_index (int) –
- Returns
open3d.utility.IntVector
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boundary_vertices_from_vertex(self)¶ - Returns
open3d.utility.IntVector
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clear(self)¶ Clear all elements in the geometry.
- Returns
open3d.geometry.Geometry
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compute_convex_hull(self)¶ Computes the convex hull of the triangle mesh.
- Returns
Tuple[open3d.geometry.TriangleMesh, List[int]]
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static
create_from_triangle_mesh(mesh)¶ Convert HalfEdgeTriangleMesh from TriangleMesh. Throws exception if the input mesh is not manifolds
- Parameters
mesh (open3d.geometry.TriangleMesh) – The input TriangleMesh
- Returns
open3d.geometry.HalfEdgeTriangleMesh
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dimension(self)¶ Returns whether the geometry is 2D or 3D.
- Returns
int
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get_axis_aligned_bounding_box(self)¶ Returns an axis-aligned bounding box of the geometry.
- Returns
open3d.geometry.AxisAlignedBoundingBox
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get_boundaries(self)¶ Returns a vector of boundaries. A boundary is a vector of vertices.
- Returns
List[open3d.utility.IntVector]
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get_center(self)¶ Returns the center of the geometry coordinates.
- Returns
numpy.ndarray[float64[3, 1]]
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get_geometry_type(self)¶ Returns one of registered geometry types.
- Returns
open3d.geometry.Geometry.GeometryType
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get_max_bound(self)¶ Returns max bounds for geometry coordinates.
- Returns
numpy.ndarray[float64[3, 1]]
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get_min_bound(self)¶ Returns min bounds for geometry coordinates.
- Returns
numpy.ndarray[float64[3, 1]]
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get_oriented_bounding_box(self)¶ Returns an oriented bounding box of the geometry.
- Returns
open3d.geometry.OrientedBoundingBox
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static
get_rotation_matrix_from_axis_angle(rotation: numpy.ndarray[float64[3, 1]]) → numpy.ndarray[float64[3, 3]]¶
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static
get_rotation_matrix_from_quaternion(rotation: numpy.ndarray[float64[4, 1]]) → numpy.ndarray[float64[3, 3]]¶
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static
get_rotation_matrix_from_xyz(rotation: numpy.ndarray[float64[3, 1]]) → numpy.ndarray[float64[3, 3]]¶
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static
get_rotation_matrix_from_xzy(rotation: numpy.ndarray[float64[3, 1]]) → numpy.ndarray[float64[3, 3]]¶
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static
get_rotation_matrix_from_yxz(rotation: numpy.ndarray[float64[3, 1]]) → numpy.ndarray[float64[3, 3]]¶
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static
get_rotation_matrix_from_yzx(rotation: numpy.ndarray[float64[3, 1]]) → numpy.ndarray[float64[3, 3]]¶
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static
get_rotation_matrix_from_zxy(rotation: numpy.ndarray[float64[3, 1]]) → numpy.ndarray[float64[3, 3]]¶
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static
get_rotation_matrix_from_zyx(rotation: numpy.ndarray[float64[3, 1]]) → numpy.ndarray[float64[3, 3]]¶
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has_half_edges(self)¶ Returns
Trueif half-edges have already been computed.- Returns
bool
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has_vertex_colors(self)¶ Returns
Trueif the mesh contains vertex colors.- Returns
bool
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has_vertex_normals(self)¶ Returns
Trueif the mesh contains vertex normals.- Returns
bool
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has_vertices(self)¶ Returns
Trueif the mesh contains vertices.- Returns
bool
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is_empty(self)¶ Returns
Trueiff the geometry is empty.- Returns
bool
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normalize_normals(self)¶ Normalize vertex normals to length 1.
- Returns
open3d.geometry.MeshBase
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paint_uniform_color(self, color)¶ Assigns each vertex in the MeshBase the same color.
- Parameters
color (numpy.ndarray[float64[3, 1]]) – RGB colors of vertices.
- Returns
open3d.geometry.MeshBase
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rotate(*args, **kwargs)¶ Overloaded function.
- rotate(self, R)
Apply rotation to the geometry coordinates and normals.
- Parameters
R (numpy.ndarray[float64[3, 3]]) – The rotation matrix
- Returns
open3d.geometry.Geometry3D
- rotate(self, R, center)
Apply rotation to the geometry coordinates and normals.
- Parameters
R (numpy.ndarray[float64[3, 3]]) – The rotation matrix
center (numpy.ndarray[float64[3, 1]]) – Rotation center used for transformation.
- Returns
open3d.geometry.Geometry3D
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scale(*args, **kwargs)¶ Overloaded function.
- scale(self, scale, center)
Apply scaling to the geometry coordinates.
- Parameters
scale (float) – The scale parameter that is multiplied to the points/vertices of the geometry.
center (numpy.ndarray[float64[3, 1]]) – Scale center used for transformation.
- Returns
open3d.geometry.Geometry3D
- scale(self, scale, center)
Apply scaling to the geometry coordinates.
- Parameters
scale (float) – The scale parameter that is multiplied to the points/vertices of the geometry.
center (numpy.ndarray[float64[3, 1]]) – Scale center used for transformation.
- Returns
open3d.geometry.Geometry3D
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transform(self, arg0)¶ Apply transformation (4x4 matrix) to the geometry coordinates.
- Parameters
arg0 (numpy.ndarray[float64[4, 4]]) –
- Returns
open3d.geometry.Geometry3D
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translate(self, translation, relative=True)¶ Apply translation to the geometry coordinates.
- Parameters
translation (numpy.ndarray[float64[3, 1]]) – A 3D vector to transform the geometry
relative (bool, optional, default=True) – If true, the translation vector is directly added to the geometry coordinates. Otherwise, the center is moved to the translation vector.
- Returns
open3d.geometry.Geometry3D
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HalfEdgeTriangleMesh= Type.HalfEdgeTriangleMesh¶
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Image= Type.Image¶
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LineSet= Type.LineSet¶
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PointCloud= Type.PointCloud¶
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RGBDImage= Type.RGBDImage¶
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TetraMesh= Type.TetraMesh¶
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TriangleMesh= Type.TriangleMesh¶
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Unspecified= Type.Unspecified¶
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VoxelGrid= Type.VoxelGrid¶
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property
half_edges¶ List of HalfEdge in the mesh
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property
ordered_half_edge_from_vertex¶ Counter-clockwise ordered half-edges started from each vertex
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property
triangle_normals¶ Triangle normals.
- Type
float64array of shape(num_triangles, 3), usenumpy.asarray()to access data
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property
triangles¶ List of triangles denoted by the index of points forming the triangle.
- Type
intarray of shape(num_triangles, 3), usenumpy.asarray()to access data
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property
vertex_colors¶ RGB colors of vertices.
- Type
float64array of shape(num_vertices, 3), range[0, 1], usenumpy.asarray()to access data
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property
vertex_normals¶ Vertex normals.
- Type
float64array of shape(num_vertices, 3), usenumpy.asarray()to access data
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property
vertices¶ Vertex coordinates.
- Type
float64array of shape(num_vertices, 3), usenumpy.asarray()to access data
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class