open3d.geometry.Geometry3D¶
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class
open3d.geometry.Geometry3D¶ The base geometry class for 3D geometries.
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class
Type¶ Enum class for Geometry types.
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HalfEdgeTriangleMesh= Type.HalfEdgeTriangleMesh¶
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Image= Type.Image¶
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LineSet= Type.LineSet¶
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PointCloud= Type.PointCloud¶
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RGBDImage= Type.RGBDImage¶
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TetraMesh= Type.TetraMesh¶
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TriangleMesh= Type.TriangleMesh¶
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Unspecified= Type.Unspecified¶
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VoxelGrid= Type.VoxelGrid¶
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__init__(*args, **kwargs)¶ Initialize self. See help(type(self)) for accurate signature.
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clear(self)¶ Clear all elements in the geometry.
- Returns
open3d.geometry.Geometry
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dimension(self)¶ Returns whether the geometry is 2D or 3D.
- Returns
int
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get_axis_aligned_bounding_box(self)¶ Returns an axis-aligned bounding box of the geometry.
- Returns
open3d.geometry.AxisAlignedBoundingBox
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get_center(self)¶ Returns the center of the geometry coordinates.
- Returns
numpy.ndarray[float64[3, 1]]
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get_geometry_type(self)¶ Returns one of registered geometry types.
- Returns
open3d.geometry.Geometry.GeometryType
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get_max_bound(self)¶ Returns max bounds for geometry coordinates.
- Returns
numpy.ndarray[float64[3, 1]]
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get_min_bound(self)¶ Returns min bounds for geometry coordinates.
- Returns
numpy.ndarray[float64[3, 1]]
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get_oriented_bounding_box(self)¶ Returns an oriented bounding box of the geometry.
- Returns
open3d.geometry.OrientedBoundingBox
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static
get_rotation_matrix_from_axis_angle(rotation: numpy.ndarray[float64[3, 1]]) → numpy.ndarray[float64[3, 3]]¶
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static
get_rotation_matrix_from_quaternion(rotation: numpy.ndarray[float64[4, 1]]) → numpy.ndarray[float64[3, 3]]¶
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static
get_rotation_matrix_from_xyz(rotation: numpy.ndarray[float64[3, 1]]) → numpy.ndarray[float64[3, 3]]¶
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static
get_rotation_matrix_from_xzy(rotation: numpy.ndarray[float64[3, 1]]) → numpy.ndarray[float64[3, 3]]¶
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static
get_rotation_matrix_from_yxz(rotation: numpy.ndarray[float64[3, 1]]) → numpy.ndarray[float64[3, 3]]¶
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static
get_rotation_matrix_from_yzx(rotation: numpy.ndarray[float64[3, 1]]) → numpy.ndarray[float64[3, 3]]¶
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static
get_rotation_matrix_from_zxy(rotation: numpy.ndarray[float64[3, 1]]) → numpy.ndarray[float64[3, 3]]¶
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static
get_rotation_matrix_from_zyx(rotation: numpy.ndarray[float64[3, 1]]) → numpy.ndarray[float64[3, 3]]¶
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is_empty(self)¶ Returns
Trueiff the geometry is empty.- Returns
bool
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rotate(*args, **kwargs)¶ Overloaded function.
- rotate(self, R)
Apply rotation to the geometry coordinates and normals.
- Parameters
R (numpy.ndarray[float64[3, 3]]) – The rotation matrix
- Returns
open3d.geometry.Geometry3D
- rotate(self, R, center)
Apply rotation to the geometry coordinates and normals.
- Parameters
R (numpy.ndarray[float64[3, 3]]) – The rotation matrix
center (numpy.ndarray[float64[3, 1]]) – Rotation center used for transformation.
- Returns
open3d.geometry.Geometry3D
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scale(*args, **kwargs)¶ Overloaded function.
- scale(self, scale, center)
Apply scaling to the geometry coordinates.
- Parameters
scale (float) – The scale parameter that is multiplied to the points/vertices of the geometry.
center (numpy.ndarray[float64[3, 1]]) – Scale center used for transformation.
- Returns
open3d.geometry.Geometry3D
- scale(self, scale, center)
Apply scaling to the geometry coordinates.
- Parameters
scale (float) – The scale parameter that is multiplied to the points/vertices of the geometry.
center (numpy.ndarray[float64[3, 1]]) – Scale center used for transformation.
- Returns
open3d.geometry.Geometry3D
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transform(self, arg0)¶ Apply transformation (4x4 matrix) to the geometry coordinates.
- Parameters
arg0 (numpy.ndarray[float64[4, 4]]) –
- Returns
open3d.geometry.Geometry3D
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translate(self, translation, relative=True)¶ Apply translation to the geometry coordinates.
- Parameters
translation (numpy.ndarray[float64[3, 1]]) – A 3D vector to transform the geometry
relative (bool, optional, default=True) – If true, the translation vector is directly added to the geometry coordinates. Otherwise, the center is moved to the translation vector.
- Returns
open3d.geometry.Geometry3D
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HalfEdgeTriangleMesh= Type.HalfEdgeTriangleMesh¶
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Image= Type.Image¶
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LineSet= Type.LineSet¶
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PointCloud= Type.PointCloud¶
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RGBDImage= Type.RGBDImage¶
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TetraMesh= Type.TetraMesh¶
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TriangleMesh= Type.TriangleMesh¶
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Unspecified= Type.Unspecified¶
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VoxelGrid= Type.VoxelGrid¶
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class