open3d.core.Tensor¶
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class
open3d.core.Tensor(data, dtype=None, device=None)¶ Open3D Tensor class. A Tensor is a view of data blob with shape, strides and etc. Tensor can be used to perform numerical operations.
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T(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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__init__(self: open3d.cpu.pybind.core.Tensor, arg0: array, arg1: open3d.cpu.pybind.core.Dtype, arg2: open3d.cpu.pybind.core.Device) → None¶
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abs(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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abs_(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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add(*args, **kwargs)¶ Overloaded function.
add(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
add(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
add(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
add(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
add(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
add(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
add(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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add_(*args, **kwargs)¶ Overloaded function.
add_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
add_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
add_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
add_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
add_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
add_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
add_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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all(self: open3d.cpu.pybind.core.Tensor) → bool¶
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allclose(self: open3d.cpu.pybind.core.Tensor, other: open3d.cpu.pybind.core.Tensor, rtol: float = 1e-05, atol: float = 1e-08) → bool¶
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any(self: open3d.cpu.pybind.core.Tensor) → bool¶
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argmax(*args, **kwargs)¶
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argmax_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.SizeVector) → open3d.cpu.pybind.core.Tensor¶
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argmin(*args, **kwargs)¶
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argmin_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.SizeVector) → open3d.cpu.pybind.core.Tensor¶
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contiguous(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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cos(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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cos_(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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cpu(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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cuda(self: open3d.cpu.pybind.core.Tensor, arg0: int) → open3d.cpu.pybind.core.Tensor¶
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static
diag(arg0: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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div(*args, **kwargs)¶ Overloaded function.
div(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
div(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
div(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
div(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
div(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
div(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
div(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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div_(*args, **kwargs)¶ Overloaded function.
div_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
div_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
div_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
div_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
div_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
div_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
div_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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static
empty(arg0: open3d.cpu.pybind.core.SizeVector, arg1: open3d.cpu.pybind.core.Dtype, arg2: open3d.cpu.pybind.core.Device) → open3d.cpu.pybind.core.Tensor¶
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eq(*args, **kwargs)¶ Overloaded function.
eq(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
eq(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
eq(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
eq(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
eq(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
eq(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
eq(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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eq_(*args, **kwargs)¶ Overloaded function.
eq_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
eq_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
eq_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
eq_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
eq_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
eq_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
eq_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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exp(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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exp_(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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static
eye(arg0: int, arg1: open3d.cpu.pybind.core.Dtype, arg2: open3d.cpu.pybind.core.Device) → open3d.cpu.pybind.core.Tensor¶
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static
from_dlpack(arg0: capsule) → open3d.cpu.pybind.core.Tensor¶
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static
from_numpy(arg0: array) → open3d.cpu.pybind.core.Tensor¶
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static
full(*args, **kwargs)¶ Overloaded function.
full(arg0: open3d.cpu.pybind.core.SizeVector, arg1: float, arg2: open3d.cpu.pybind.core.Dtype, arg3: open3d.cpu.pybind.core.Device) -> open3d.cpu.pybind.core.Tensor
full(arg0: open3d.cpu.pybind.core.SizeVector, arg1: float, arg2: open3d.cpu.pybind.core.Dtype, arg3: open3d.cpu.pybind.core.Device) -> open3d.cpu.pybind.core.Tensor
full(arg0: open3d.cpu.pybind.core.SizeVector, arg1: int, arg2: open3d.cpu.pybind.core.Dtype, arg3: open3d.cpu.pybind.core.Device) -> open3d.cpu.pybind.core.Tensor
full(arg0: open3d.cpu.pybind.core.SizeVector, arg1: int, arg2: open3d.cpu.pybind.core.Dtype, arg3: open3d.cpu.pybind.core.Device) -> open3d.cpu.pybind.core.Tensor
full(arg0: open3d.cpu.pybind.core.SizeVector, arg1: int, arg2: open3d.cpu.pybind.core.Dtype, arg3: open3d.cpu.pybind.core.Device) -> open3d.cpu.pybind.core.Tensor
full(arg0: open3d.cpu.pybind.core.SizeVector, arg1: bool, arg2: open3d.cpu.pybind.core.Dtype, arg3: open3d.cpu.pybind.core.Device) -> open3d.cpu.pybind.core.Tensor
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ge(*args, **kwargs)¶ Overloaded function.
ge(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
ge(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
ge(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
ge(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
ge(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
ge(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
ge(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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ge_(*args, **kwargs)¶ Overloaded function.
ge_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
ge_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
ge_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
ge_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
ge_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
ge_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
ge_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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gt(*args, **kwargs)¶ Overloaded function.
gt(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
gt(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
gt(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
gt(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
gt(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
gt(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
gt(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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gt_(*args, **kwargs)¶ Overloaded function.
gt_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
gt_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
gt_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
gt_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
gt_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
gt_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
gt_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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inv(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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isclose(self: open3d.cpu.pybind.core.Tensor, other: open3d.cpu.pybind.core.Tensor, rtol: float = 1e-05, atol: float = 1e-08) → open3d.cpu.pybind.core.Tensor¶
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issame(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) → bool¶
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item(*args, **kwargs)¶
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le(*args, **kwargs)¶ Overloaded function.
le(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
le(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
le(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
le(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
le(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
le(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
le(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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le_(*args, **kwargs)¶ Overloaded function.
le_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
le_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
le_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
le_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
le_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
le_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
le_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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logical_and(*args, **kwargs)¶ Overloaded function.
logical_and(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
logical_and(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
logical_and(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
logical_and(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_and(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_and(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_and(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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logical_and_(*args, **kwargs)¶ Overloaded function.
logical_and_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
logical_and_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
logical_and_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
logical_and_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_and_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_and_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_and_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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logical_not(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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logical_not_(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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logical_or(*args, **kwargs)¶ Overloaded function.
logical_or(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
logical_or(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
logical_or(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
logical_or(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_or(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_or(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_or(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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logical_or_(*args, **kwargs)¶ Overloaded function.
logical_or_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
logical_or_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
logical_or_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
logical_or_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_or_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_or_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_or_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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logical_xor(*args, **kwargs)¶ Overloaded function.
logical_xor(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
logical_xor(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
logical_xor(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
logical_xor(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_xor(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_xor(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_xor(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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logical_xor_(*args, **kwargs)¶ Overloaded function.
logical_xor_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
logical_xor_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
logical_xor_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
logical_xor_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_xor_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_xor_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
logical_xor_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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lstsq(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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lt(*args, **kwargs)¶ Overloaded function.
lt(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
lt(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
lt(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
lt(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
lt(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
lt(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
lt(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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lt_(*args, **kwargs)¶ Overloaded function.
lt_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
lt_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
lt_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
lt_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
lt_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
lt_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
lt_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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matmul(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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max(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.SizeVector, arg1: bool) → open3d.cpu.pybind.core.Tensor¶
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mean(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.SizeVector, arg1: bool) → open3d.cpu.pybind.core.Tensor¶
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min(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.SizeVector, arg1: bool) → open3d.cpu.pybind.core.Tensor¶
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mul(*args, **kwargs)¶ Overloaded function.
mul(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
mul(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
mul(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
mul(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
mul(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
mul(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
mul(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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mul_(*args, **kwargs)¶ Overloaded function.
mul_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
mul_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
mul_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
mul_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
mul_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
mul_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
mul_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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ne(*args, **kwargs)¶ Overloaded function.
ne(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
ne(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
ne(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
ne(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
ne(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
ne(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
ne(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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ne_(*args, **kwargs)¶ Overloaded function.
ne_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
ne_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
ne_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
ne_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
ne_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
ne_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
ne_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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neg(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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neg_(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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nonzero(*args, **kwargs)¶
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num_elements(self: open3d.cpu.pybind.core.Tensor) → int¶
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numpy()¶ Returns this tensor as a NumPy array. This tensor must be a CPU tensor, and the returned NumPy array shares the same memory as this tensor. Changes to the NumPy array will be reflected in the original tensor and vice versa.
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static
ones(arg0: open3d.cpu.pybind.core.SizeVector, arg1: open3d.cpu.pybind.core.Dtype, arg2: open3d.cpu.pybind.core.Device) → open3d.cpu.pybind.core.Tensor¶
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prod(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.SizeVector, arg1: bool) → open3d.cpu.pybind.core.Tensor¶
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shallow_copy_from(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) → None¶
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sin(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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sin_(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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solve(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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sqrt(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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sqrt_(self: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.core.Tensor¶
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sub(*args, **kwargs)¶ Overloaded function.
sub(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
sub(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
sub(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
sub(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
sub(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
sub(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
sub(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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sub_(*args, **kwargs)¶ Overloaded function.
sub_(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Tensor) -> open3d.cpu.pybind.core.Tensor
sub_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
sub_(self: open3d.cpu.pybind.core.Tensor, arg0: float) -> open3d.cpu.pybind.core.Tensor
sub_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
sub_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
sub_(self: open3d.cpu.pybind.core.Tensor, arg0: int) -> open3d.cpu.pybind.core.Tensor
sub_(self: open3d.cpu.pybind.core.Tensor, arg0: bool) -> open3d.cpu.pybind.core.Tensor
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sum(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.SizeVector, arg1: bool) → open3d.cpu.pybind.core.Tensor¶
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svd(self: open3d.cpu.pybind.core.Tensor) → Tuple[open3d.cpu.pybind.core.Tensor, open3d.cpu.pybind.core.Tensor, open3d.cpu.pybind.core.Tensor]¶
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to(self: open3d.cpu.pybind.core.Tensor, arg0: open3d.cpu.pybind.core.Dtype, arg1: bool) → open3d.cpu.pybind.core.Tensor¶
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to_dlpack()¶ Returns a DLPack PyCapsule representing this tensor.
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static
zeros(arg0: open3d.cpu.pybind.core.SizeVector, arg1: open3d.cpu.pybind.core.Dtype, arg2: open3d.cpu.pybind.core.Device) → open3d.cpu.pybind.core.Tensor¶
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property
blob¶
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property
device¶
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property
dtype¶
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property
ndim¶
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property
shape¶
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property
strides¶
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