Open3D (C++ API)  0.19.0
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GaussianSplatRenderer.h
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1// ----------------------------------------------------------------------------
2// - Open3D: www.open3d.org -
3// ----------------------------------------------------------------------------
4// Copyright (c) 2018-2024 www.open3d.org
5// SPDX-License-Identifier: MIT
6// ----------------------------------------------------------------------------
7
8#pragma once
9
10#include <Eigen/Core>
11#include <Eigen/Geometry>
12#include <cstdint>
13#include <memory>
14#include <unordered_map>
15#include <unordered_set>
16#include <vector>
17
20
22namespace filament {
23class Engine;
24} // namespace filament
26
27namespace open3d {
28namespace visualization {
29namespace rendering {
30
31class FilamentResourceManager;
32class FilamentScene;
33class FilamentView;
34
39public:
41 struct RenderConfig {
42 Eigen::Vector2i tile_size = Eigen::Vector2i(16, 16);
44 Eigen::Vector2i composite_group_size = Eigen::Vector2i(16, 16);
46 // Hard cap on tiles per splat; splats exceeding it are culled rather
47 // than cropped. Cropping huge splats can create hard-edged opaque
48 // blocks. The cap is independent of buffer sizing, so raising it does
49 // not increase GPU memory use. Default is 256.
50 std::uint32_t max_tiles_per_splat = 256u;
51 // Estimates average tiles per splat for buffer sizing; it is not an
52 // enforcement limit. Actual writes are bounds-checked, so excess
53 // entries are dropped with a warning rather than overflowing.
54 std::uint32_t avg_tiles_per_splat = 32u;
58 std::uint32_t max_tile_entries_total = 32u * 1024u * 1024u;
65 bool antialias = false;
66 };
67
70 Eigen::Vector2i viewport_origin = Eigen::Vector2i::Zero();
71 Eigen::Vector2i viewport_size = Eigen::Vector2i::Zero();
72 Eigen::Vector3f camera_position = Eigen::Vector3f::Zero();
73 bool screen_y_down = false;
74 Camera::Transform model_matrix = Camera::Transform::Identity();
75 Camera::Transform view_matrix = Camera::Transform::Identity();
77 Camera::ProjectionMatrix::Identity();
79 Camera::Transform::Identity();
81 double near_plane = 0.0;
82 double far_plane = 0.0;
83 };
84
93 std::uint32_t width = 0;
94 std::uint32_t height = 0;
97 std::uint32_t scene_depth_gl_handle = 0;
100 std::uint32_t color_gl_handle = 0;
101
107
111 std::uintptr_t color_vk_image = 0;
112 std::uintptr_t color_vk_memory = 0;
113 std::uint32_t color_gl_mem_obj = 0;
114 std::uintptr_t depth_vk_image = 0;
115 std::uintptr_t depth_vk_memory = 0;
116 std::uint32_t depth_gl_mem_obj = 0;
117
120 std::uintptr_t scene_depth_mtl_texture = 0;
121 std::uintptr_t gs_color_mtl_texture = 0;
126 bool has_render_data = false;
127 bool has_valid_output = false;
128 bool needs_render = true;
133 std::uint64_t last_scene_change_id = 0;
134 std::uint64_t last_updated_frame = 0;
135 };
136
138 class Backend {
139 public:
140 virtual ~Backend() = default;
141
142 virtual const char* GetName() const = 0;
143 virtual void BeginFrame(std::uint64_t frame_index) = 0;
144 virtual void ForgetView(const FilamentView& view) = 0;
145 virtual bool RenderGeometryStage(const FilamentView& view,
146 const FilamentScene& scene,
147 const ViewRenderData& render_data,
148 OutputTargets& targets) = 0;
149 virtual bool RenderCompositeStage(const FilamentView& view,
150 const ViewRenderData& render_data,
151 OutputTargets& targets) = 0;
152
160 FilamentView& view,
161 FilamentResourceManager& resource_mgr,
162 std::uint32_t width,
163 std::uint32_t height,
164 OutputTargets& targets) = 0;
165
169 FilamentResourceManager& resource_mgr,
170 OutputTargets& targets) = 0;
171
175 virtual bool ReadMergedDepthToUint16Cpu(const FilamentView& view,
176 std::vector<std::uint16_t>& out,
177 std::uint32_t width,
178 std::uint32_t height) {
179 (void)view;
180 (void)out;
181 (void)width;
182 (void)height;
183 return false;
184 }
185
191 std::vector<float>& out,
192 std::uint32_t width,
193 std::uint32_t height) {
194 (void)view;
195 (void)out;
196 (void)width;
197 (void)height;
198 return false;
199 }
200 };
201
202 GaussianSplatRenderer(filament::Engine& engine,
203 FilamentResourceManager& resource_mgr);
205
206 void BeginFrame();
207
208 void RenderGeometryStage(FilamentView& view, const FilamentScene& scene);
211 void PruneOutputs(
212 const std::unordered_set<const FilamentView*>& live_views);
213
220
227 void RequestRedrawForView(const FilamentView& view);
228
229 bool IsEnabled() const;
230 void SetEnabled(bool enabled);
231 bool IsSupported() const;
232
233 bool HasOutput(const FilamentView& view) const;
234 TextureHandle GetColorTexture(const FilamentView& view) const;
235 TextureHandle GetDepthTexture(const FilamentView& view) const;
239
244 std::vector<std::uint16_t>& out,
245 std::uint32_t width,
246 std::uint32_t height);
247
251 std::vector<float>& out,
252 std::uint32_t width,
253 std::uint32_t height);
254
259 bool wanted = true);
260
263 std::uint32_t GetSceneDepthGLHandle(const FilamentView& view) const;
264 const ViewRenderData* GetViewRenderData(const FilamentView& view) const;
265 const RenderConfig& GetRenderConfig() const;
266 void SetRenderConfig(const RenderConfig& config);
267 const char* GetBackendName() const;
268
269private:
270 using ViewKey = const FilamentView*;
271
272 OutputTargets& PrepareOutputTargets(FilamentView& view);
273 void ResetOutputTargets(OutputTargets& targets);
274 ViewRenderData ExtractViewRenderData(const FilamentView& view) const;
275 bool UpdateViewRenderData(OutputTargets& targets, const FilamentView& view);
276 bool ValidateRenderConfig(const RenderConfig& config) const;
277
278 filament::Engine& engine_;
279 FilamentResourceManager& resource_mgr_;
280 std::unordered_map<ViewKey, OutputTargets> outputs_;
281 RenderConfig render_config_;
282 std::unique_ptr<Backend> backend_;
283 bool enabled_ = false;
284 std::uint64_t frame_index_ = 0;
285};
286
287} // namespace rendering
288} // namespace visualization
289} // namespace open3d
Eigen::Transform< float, 3, Eigen::Projective > ProjectionMatrix
Definition Camera.h:26
Eigen::Transform< float, 3, Eigen::Affine > Transform
Definition Camera.h:25
Definition FilamentResourceManager.h:50
GPU backend for geometry + composite compute (OpenGL or Metal).
Definition GaussianSplatRenderer.h:138
virtual bool PrepareOutputTextures(FilamentView &view, FilamentResourceManager &resource_mgr, std::uint32_t width, std::uint32_t height, OutputTargets &targets)=0
virtual void ReleaseOutputTextures(FilamentResourceManager &resource_mgr, OutputTargets &targets)=0
virtual bool ReadCompositeDepthToFloatCpu(const FilamentView &view, std::vector< float > &out, std::uint32_t width, std::uint32_t height)
Definition GaussianSplatRenderer.h:190
virtual void ForgetView(const FilamentView &view)=0
virtual void BeginFrame(std::uint64_t frame_index)=0
virtual bool ReadMergedDepthToUint16Cpu(const FilamentView &view, std::vector< std::uint16_t > &out, std::uint32_t width, std::uint32_t height)
Definition GaussianSplatRenderer.h:175
virtual bool RenderCompositeStage(const FilamentView &view, const ViewRenderData &render_data, OutputTargets &targets)=0
virtual bool RenderGeometryStage(const FilamentView &view, const FilamentScene &scene, const ViewRenderData &render_data, OutputTargets &targets)=0
Definition GaussianSplatRenderer.h:38
bool RenderCompositeStage(FilamentView &view)
Returns true if the composite pass ran and the backend reported success.
Definition GaussianSplatRenderer.cpp:283
void RequestRedrawForView(const FilamentView &view)
Definition GaussianSplatRenderer.cpp:309
void SetRenderConfig(const RenderConfig &config)
Definition GaussianSplatRenderer.cpp:379
const ViewRenderData * GetViewRenderData(const FilamentView &view) const
Definition GaussianSplatRenderer.cpp:366
void BeginFrame()
Definition GaussianSplatRenderer.cpp:235
void RequestDepthReadbackForView(const FilamentView &view, bool wanted=true)
Definition GaussianSplatRenderer.cpp:436
bool ReadCompositeDepthToFloatCpu(const FilamentView &view, std::vector< float > &out, std::uint32_t width, std::uint32_t height)
Definition GaussianSplatRenderer.cpp:425
TextureHandle GetDepthTexture(const FilamentView &view) const
Definition GaussianSplatRenderer.cpp:401
bool ReadMergedDepthToUint16Cpu(const FilamentView &view, std::vector< std::uint16_t > &out, std::uint32_t width, std::uint32_t height)
Definition GaussianSplatRenderer.cpp:414
std::uint32_t GetSceneDepthGLHandle(const FilamentView &view) const
Definition GaussianSplatRenderer.cpp:444
void RenderGeometryStage(FilamentView &view, const FilamentScene &scene)
Definition GaussianSplatRenderer.cpp:244
~GaussianSplatRenderer()
Definition GaussianSplatRenderer.cpp:228
const char * GetBackendName() const
Definition GaussianSplatRenderer.cpp:450
void PruneOutputs(const std::unordered_set< const FilamentView * > &live_views)
Definition GaussianSplatRenderer.cpp:331
bool IsSupported() const
Definition GaussianSplatRenderer.cpp:354
bool HasOutput(const FilamentView &view) const
Definition GaussianSplatRenderer.cpp:358
RenderTargetHandle GetColorReadbackRT(const FilamentView &view) const
Definition GaussianSplatRenderer.cpp:407
void SetEnabled(bool enabled)
Definition GaussianSplatRenderer.cpp:350
void InvalidateOutputForView(FilamentView &view)
Definition GaussianSplatRenderer.cpp:317
TextureHandle GetColorTexture(const FilamentView &view) const
Definition GaussianSplatRenderer.cpp:395
bool IsEnabled() const
Definition GaussianSplatRenderer.cpp:348
const RenderConfig & GetRenderConfig() const
Definition GaussianSplatRenderer.cpp:375
int width
Definition FilePCD.cpp:53
int height
Definition FilePCD.cpp:54
Definition FilamentEngine.h:15
Definition PinholeCameraIntrinsic.cpp:16
bool has_render_data
Definition GaussianSplatRenderer.h:126
std::uintptr_t color_vk_image
Definition GaussianSplatRenderer.h:111
std::uint32_t depth_gl_mem_obj
glCreateMemoryObjectsEXT name
Definition GaussianSplatRenderer.h:116
std::uintptr_t scene_depth_mtl_texture
Definition GaussianSplatRenderer.h:120
bool wants_depth_readback
Definition GaussianSplatRenderer.h:132
std::uint32_t color_gl_mem_obj
glCreateMemoryObjectsEXT name
Definition GaussianSplatRenderer.h:113
std::uint32_t width
Definition GaussianSplatRenderer.h:93
RenderTargetHandle gs_readback_rt
Definition GaussianSplatRenderer.h:125
std::uint32_t height
Definition GaussianSplatRenderer.h:94
TextureHandle depth
Definition GaussianSplatRenderer.h:91
std::uint64_t last_scene_change_id
Definition GaussianSplatRenderer.h:133
std::uintptr_t color_vk_memory
Definition GaussianSplatRenderer.h:112
bool has_valid_output
Definition GaussianSplatRenderer.h:127
std::uintptr_t gs_color_mtl_texture
Definition GaussianSplatRenderer.h:121
std::uint64_t last_updated_frame
Definition GaussianSplatRenderer.h:134
std::uintptr_t depth_vk_memory
Definition GaussianSplatRenderer.h:115
ViewRenderData render_data
Definition GaussianSplatRenderer.h:122
RenderTargetHandle render_target
Definition GaussianSplatRenderer.h:92
TextureHandle color
Definition GaussianSplatRenderer.h:90
std::uint32_t scene_depth_gl_handle
Definition GaussianSplatRenderer.h:97
std::uint32_t color_gl_handle
Definition GaussianSplatRenderer.h:100
bool uses_vulkan_interop
Definition GaussianSplatRenderer.h:106
std::uintptr_t depth_vk_image
Definition GaussianSplatRenderer.h:114
Tunable knobs for the compute pipeline, set once at construction.
Definition GaussianSplatRenderer.h:41
std::uint32_t avg_tiles_per_splat
Definition GaussianSplatRenderer.h:54
std::uint32_t max_tiles_per_splat
Definition GaussianSplatRenderer.h:50
Eigen::Vector2i composite_group_size
Definition GaussianSplatRenderer.h:44
int projection_group_size
Definition GaussianSplatRenderer.h:43
std::uint32_t max_tile_entries_total
Definition GaussianSplatRenderer.h:58
Eigen::Vector2i tile_size
Definition GaussianSplatRenderer.h:42
Camera and viewport state extracted per-view each geometry pass.
Definition GaussianSplatRenderer.h:69
Camera::Transform model_matrix
Definition GaussianSplatRenderer.h:74
Eigen::Vector2i viewport_origin
Definition GaussianSplatRenderer.h:70
Camera::Transform culling_projection_matrix
Definition GaussianSplatRenderer.h:78
Camera::Transform view_matrix
Definition GaussianSplatRenderer.h:75
Camera::ProjectionMatrix projection_matrix
Definition GaussianSplatRenderer.h:76
Camera::ProjectionInfo projection
Definition GaussianSplatRenderer.h:80
Eigen::Vector2i viewport_size
Definition GaussianSplatRenderer.h:71
Eigen::Vector3f camera_position
Definition GaussianSplatRenderer.h:72