11 #include <Eigen/Geometry>
14 #include <unordered_map>
15 #include <unordered_set>
28 namespace visualization {
31 class FilamentResourceManager;
42 Eigen::Vector2i
tile_size = Eigen::Vector2i(16, 16);
72 Camera::ProjectionMatrix::Identity();
74 Camera::Transform::Identity();
171 std::vector<std::uint16_t>& out,
186 std::vector<float>& out,
207 const std::unordered_set<const FilamentView*>& live_views);
239 std::vector<std::uint16_t>& out,
246 std::vector<float>& out,
267 OutputTargets& PrepareOutputTargets(
FilamentView& view);
268 void ResetOutputTargets(OutputTargets& targets);
269 ViewRenderData ExtractViewRenderData(
const FilamentView& view)
const;
270 bool UpdateViewRenderData(OutputTargets& targets,
const FilamentView& view);
271 bool ValidateRenderConfig(
const RenderConfig& config)
const;
273 filament::Engine& engine_;
275 std::unordered_map<ViewKey, OutputTargets> outputs_;
276 RenderConfig render_config_;
277 std::unique_ptr<Backend> backend_;
278 bool enabled_ =
false;
Eigen::Transform< float, 3, Eigen::Projective > ProjectionMatrix
Definition: Camera.h:26
Eigen::Transform< float, 3, Eigen::Affine > Transform
Definition: Camera.h:25
Definition: FilamentResourceManager.h:50
Definition: FilamentScene.h:70
Definition: FilamentView.h:33
GPU backend for geometry + composite compute (OpenGL or Metal).
Definition: GaussianSplatRenderer.h:133
virtual bool PrepareOutputTextures(FilamentView &view, FilamentResourceManager &resource_mgr, std::uint32_t width, std::uint32_t height, OutputTargets &targets)=0
virtual void ReleaseOutputTextures(FilamentResourceManager &resource_mgr, OutputTargets &targets)=0
virtual bool ReadCompositeDepthToFloatCpu(const FilamentView &view, std::vector< float > &out, std::uint32_t width, std::uint32_t height)
Definition: GaussianSplatRenderer.h:185
virtual const char * GetName() const =0
virtual void ForgetView(const FilamentView &view)=0
virtual void BeginFrame(std::uint64_t frame_index)=0
virtual bool ReadMergedDepthToUint16Cpu(const FilamentView &view, std::vector< std::uint16_t > &out, std::uint32_t width, std::uint32_t height)
Definition: GaussianSplatRenderer.h:170
virtual bool RenderCompositeStage(const FilamentView &view, const ViewRenderData &render_data, OutputTargets &targets)=0
virtual bool RenderGeometryStage(const FilamentView &view, const FilamentScene &scene, const ViewRenderData &render_data, OutputTargets &targets)=0
virtual ~Backend()=default
Definition: GaussianSplatRenderer.h:38
GaussianSplatRenderer(filament::Engine &engine, FilamentResourceManager &resource_mgr)
Definition: GaussianSplatRenderer.cpp:220
bool RenderCompositeStage(FilamentView &view)
Returns true if the composite pass ran and the backend reported success.
Definition: GaussianSplatRenderer.cpp:283
void RequestRedrawForView(const FilamentView &view)
Definition: GaussianSplatRenderer.cpp:309
void SetRenderConfig(const RenderConfig &config)
Definition: GaussianSplatRenderer.cpp:379
const ViewRenderData * GetViewRenderData(const FilamentView &view) const
Definition: GaussianSplatRenderer.cpp:366
void BeginFrame()
Definition: GaussianSplatRenderer.cpp:235
void RequestDepthReadbackForView(const FilamentView &view, bool wanted=true)
Definition: GaussianSplatRenderer.cpp:436
bool ReadCompositeDepthToFloatCpu(const FilamentView &view, std::vector< float > &out, std::uint32_t width, std::uint32_t height)
Definition: GaussianSplatRenderer.cpp:425
TextureHandle GetDepthTexture(const FilamentView &view) const
Definition: GaussianSplatRenderer.cpp:401
bool ReadMergedDepthToUint16Cpu(const FilamentView &view, std::vector< std::uint16_t > &out, std::uint32_t width, std::uint32_t height)
Definition: GaussianSplatRenderer.cpp:414
std::uint32_t GetSceneDepthGLHandle(const FilamentView &view) const
Definition: GaussianSplatRenderer.cpp:444
void RenderGeometryStage(FilamentView &view, const FilamentScene &scene)
Definition: GaussianSplatRenderer.cpp:244
~GaussianSplatRenderer()
Definition: GaussianSplatRenderer.cpp:228
const char * GetBackendName() const
Definition: GaussianSplatRenderer.cpp:450
void PruneOutputs(const std::unordered_set< const FilamentView * > &live_views)
Definition: GaussianSplatRenderer.cpp:331
bool IsSupported() const
Definition: GaussianSplatRenderer.cpp:354
bool HasOutput(const FilamentView &view) const
Definition: GaussianSplatRenderer.cpp:358
RenderTargetHandle GetColorReadbackRT(const FilamentView &view) const
Definition: GaussianSplatRenderer.cpp:407
void SetEnabled(bool enabled)
Definition: GaussianSplatRenderer.cpp:350
void InvalidateOutputForView(FilamentView &view)
Definition: GaussianSplatRenderer.cpp:317
TextureHandle GetColorTexture(const FilamentView &view) const
Definition: GaussianSplatRenderer.cpp:395
bool IsEnabled() const
Definition: GaussianSplatRenderer.cpp:348
const RenderConfig & GetRenderConfig() const
Definition: GaussianSplatRenderer.cpp:375
Definition: FilamentEngine.h:15
const char const char value recording_handle imu_sample recording_handle uint8_t size_t data_size k4a_record_configuration_t config target_format k4a_capture_t capture_handle k4a_imu_sample_t imu_sample playback_handle k4a_logging_message_cb_t void min_level device_handle k4a_imu_sample_t timeout_in_ms capture_handle capture_handle capture_handle image_handle temperature_c k4a_image_t image_handle uint8_t image_handle image_handle image_handle image_handle uint32_t
Definition: K4aPlugin.cpp:548
const char const char value recording_handle imu_sample void
Definition: K4aPlugin.cpp:250
const char const char value recording_handle imu_sample recording_handle uint8_t size_t data_size k4a_record_configuration_t config target_format k4a_capture_t capture_handle k4a_imu_sample_t imu_sample uint64_t
Definition: K4aPlugin.cpp:343
Definition: PinholeCameraIntrinsic.cpp:16
Definition: GaussianSplatRenderer.h:84
bool has_render_data
Definition: GaussianSplatRenderer.h:121
std::uintptr_t color_vk_image
Definition: GaussianSplatRenderer.h:106
std::uint32_t depth_gl_mem_obj
glCreateMemoryObjectsEXT name
Definition: GaussianSplatRenderer.h:111
std::uintptr_t scene_depth_mtl_texture
Definition: GaussianSplatRenderer.h:115
bool wants_depth_readback
Definition: GaussianSplatRenderer.h:127
std::uint32_t color_gl_mem_obj
glCreateMemoryObjectsEXT name
Definition: GaussianSplatRenderer.h:108
std::uint32_t width
Definition: GaussianSplatRenderer.h:88
RenderTargetHandle gs_readback_rt
Definition: GaussianSplatRenderer.h:120
std::uint32_t height
Definition: GaussianSplatRenderer.h:89
TextureHandle depth
Definition: GaussianSplatRenderer.h:86
std::uint64_t last_scene_change_id
Definition: GaussianSplatRenderer.h:128
std::uintptr_t color_vk_memory
Definition: GaussianSplatRenderer.h:107
bool has_valid_output
Definition: GaussianSplatRenderer.h:122
std::uintptr_t gs_color_mtl_texture
Definition: GaussianSplatRenderer.h:116
std::uint64_t last_updated_frame
Definition: GaussianSplatRenderer.h:129
std::uintptr_t depth_vk_memory
Definition: GaussianSplatRenderer.h:110
ViewRenderData render_data
Definition: GaussianSplatRenderer.h:117
RenderTargetHandle render_target
Definition: GaussianSplatRenderer.h:87
bool needs_render
Definition: GaussianSplatRenderer.h:123
TextureHandle color
Definition: GaussianSplatRenderer.h:85
std::uint32_t scene_depth_gl_handle
Definition: GaussianSplatRenderer.h:92
std::uint32_t color_gl_handle
Definition: GaussianSplatRenderer.h:95
bool uses_vulkan_interop
Definition: GaussianSplatRenderer.h:101
std::uintptr_t depth_vk_image
Definition: GaussianSplatRenderer.h:109
Tunable knobs for the compute pipeline, set once at construction.
Definition: GaussianSplatRenderer.h:41
std::uint32_t max_tiles_per_splat
Definition: GaussianSplatRenderer.h:49
Eigen::Vector2i composite_group_size
Definition: GaussianSplatRenderer.h:44
int projection_group_size
Definition: GaussianSplatRenderer.h:43
int max_sh_degree
Definition: GaussianSplatRenderer.h:45
bool antialias
Definition: GaussianSplatRenderer.h:60
std::uint32_t max_tile_entries_total
Definition: GaussianSplatRenderer.h:53
Eigen::Vector2i tile_size
Definition: GaussianSplatRenderer.h:42
Camera and viewport state extracted per-view each geometry pass.
Definition: GaussianSplatRenderer.h:64
bool screen_y_down
Definition: GaussianSplatRenderer.h:68
Camera::Transform model_matrix
Definition: GaussianSplatRenderer.h:69
Eigen::Vector2i viewport_origin
Definition: GaussianSplatRenderer.h:65
Camera::Transform culling_projection_matrix
Definition: GaussianSplatRenderer.h:73
Camera::Transform view_matrix
Definition: GaussianSplatRenderer.h:70
double far_plane
Definition: GaussianSplatRenderer.h:77
Camera::ProjectionMatrix projection_matrix
Definition: GaussianSplatRenderer.h:71
double near_plane
Definition: GaussianSplatRenderer.h:76
Camera::ProjectionInfo projection
Definition: GaussianSplatRenderer.h:75
Eigen::Vector2i viewport_size
Definition: GaussianSplatRenderer.h:66
Eigen::Vector3f camera_position
Definition: GaussianSplatRenderer.h:67