Open3D (C++ API)  0.19.0
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Data Structures | Namespaces
GaussianSplatRenderer.h File Reference

(bba9247 (Tue Jul 28 21:42:19 2026 -0700))

#include <Eigen/Core>
#include <Eigen/Geometry>
#include <cstdint>
#include <memory>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "open3d/visualization/rendering/Camera.h"
#include "open3d/visualization/rendering/RendererHandle.h"

Go to the source code of this file.

Data Structures

class  open3d::visualization::rendering::GaussianSplatRenderer
 
struct  open3d::visualization::rendering::GaussianSplatRenderer::RenderConfig
 Tunable knobs for the compute pipeline, set once at construction. More...
 
struct  open3d::visualization::rendering::GaussianSplatRenderer::ViewRenderData
 Camera and viewport state extracted per-view each geometry pass. More...
 
struct  open3d::visualization::rendering::GaussianSplatRenderer::OutputTargets
 
class  open3d::visualization::rendering::GaussianSplatRenderer::Backend
 GPU backend for geometry + composite compute (OpenGL or Metal). More...
 

Namespaces

namespace  open3d
 
namespace  open3d::visualization
 
namespace  open3d::visualization::rendering