#include <cstddef>
#include <cstdint>
#include <string>
#include <vector>
#include "open3d/t/geometry/Image.h"
Go to the source code of this file.
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| std::shared_ptr< geometry::Image > | open3d::t::io::CreateImageFromFile (const std::string &filename) |
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| bool | open3d::t::io::ReadImage (const std::string &filename, geometry::Image &image) |
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| bool | open3d::t::io::WriteImage (const std::string &filename, const geometry::Image &image, int quality) |
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| bool | open3d::t::io::ReadImageFromPNG (const std::string &filename, geometry::Image &image) |
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| bool | open3d::t::io::ReadImageFromPNGInMemory (const uint8_t *data, size_t size, geometry::Image &image) |
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| bool | open3d::t::io::WriteImageToPNG (const std::string &filename, const geometry::Image &image, int quality) |
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| bool | open3d::t::io::WriteImageToPNGInMemory (std::vector< uint8_t > &buffer, const t::geometry::Image &image, int quality) |
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| bool | open3d::t::io::ReadImageFromJPG (const std::string &filename, geometry::Image &image) |
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| bool | open3d::t::io::ReadImageFromJPGInMemory (const uint8_t *data, size_t size, geometry::Image &image) |
| | Decode a JPEG image from a memory buffer (no file I/O). More...
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| bool | open3d::t::io::ReadImageFromMemory (const uint8_t *data, size_t size, geometry::Image &image) |
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| bool | open3d::t::io::WriteImageToJPG (const std::string &filename, const geometry::Image &image, int quality) |
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