Open3D (C++ API)  0.18.0+fcf98ee
Data Structures | Public Member Functions
open3d::visualization::rendering::LightDirectionInteractorLogic Class Reference

#include <LightDirectionInteractorLogic.h>

Inheritance diagram for open3d::visualization::rendering::LightDirectionInteractorLogic:

Public Member Functions

 LightDirectionInteractorLogic (Scene *scene, Camera *camera)
void Rotate (int dx, int dy) override
void StartMouseDrag ()
void UpdateMouseDragUI ()
void EndMouseDrag ()
Eigen::Vector3f GetCurrentDirection () const
- Public Member Functions inherited from open3d::visualization::rendering::MatrixInteractorLogic
virtual ~MatrixInteractorLogic ()
void SetViewSize (int width, int height)
int GetViewWidth () const
int GetViewHeight () const
const geometry::AxisAlignedBoundingBoxGetBoundingBox () const
virtual void SetBoundingBox (const geometry::AxisAlignedBoundingBox &bounds)
Eigen::Vector3f GetCenterOfRotation () const
void SetMouseDownInfo (const Camera::Transform &matrix, const Eigen::Vector3f &center_of_rotation)
const Camera::TransformGetMatrix () const
virtual void RotateWorld (int dx, int dy, const Eigen::Vector3f &x_axis, const Eigen::Vector3f &y_axis)
virtual void RotateZ (int dx, int dy)
 Rotates about the forward axis of the matrix. More...
virtual void RotateZWorld (int dx, int dy, const Eigen::Vector3f &forward)
virtual void Dolly (float dy, DragType drag_type)
virtual void Dolly (float z_dist, Camera::Transform matrix)

Additional Inherited Members

- Public Types inherited from open3d::visualization::rendering::MatrixInteractorLogic
enum class  DragType { MOUSE , WHEEL , TWO_FINGER }
- Protected Member Functions inherited from open3d::visualization::rendering::MatrixInteractorLogic
void SetMatrix (const Camera::Transform &matrix)
float CalcRotateRadians (int dx, int dy)
float CalcRotateZRadians (int dx, int dy)
float CalcDollyDist (float dy, DragType drag_type, const Camera::Transform &matrix)
- Protected Attributes inherited from open3d::visualization::rendering::MatrixInteractorLogic
int view_width_ = 1
int view_height_ = 1
double model_size_ = 20.0
geometry::AxisAlignedBoundingBox model_bounds_
Eigen::Vector3f center_of_rotation_
Camera::Transform matrix_at_mouse_down_
Eigen::Vector3f center_of_rotation_at_mouse_down_

Constructor & Destructor Documentation

◆ LightDirectionInteractorLogic()

open3d::visualization::rendering::LightDirectionInteractorLogic::LightDirectionInteractorLogic ( Scene scene,
Camera camera 

Member Function Documentation

◆ EndMouseDrag()

void open3d::visualization::rendering::LightDirectionInteractorLogic::EndMouseDrag ( )

◆ GetCurrentDirection()

Eigen::Vector3f open3d::visualization::rendering::LightDirectionInteractorLogic::GetCurrentDirection ( ) const

◆ Rotate()

void open3d::visualization::rendering::LightDirectionInteractorLogic::Rotate ( int  dx,
int  dy 

Rotates about an axis defined by dx * matrixLeft, dy * matrixUp. dy is assumed to be in window-style coordinates, that is, going up produces a negative dy. The axis goes through the center of rotation.

Reimplemented from open3d::visualization::rendering::MatrixInteractorLogic.

◆ StartMouseDrag()

void open3d::visualization::rendering::LightDirectionInteractorLogic::StartMouseDrag ( )

◆ UpdateMouseDragUI()

void open3d::visualization::rendering::LightDirectionInteractorLogic::UpdateMouseDragUI ( )

The documentation for this class was generated from the following files: