Implements a connection writing to a buffer.
More...
#include <BufferConnection.h>
Implements a connection writing to a buffer.
◆ BufferConnection()
open3d::io::rpc::BufferConnection::BufferConnection |
( |
| ) |
|
|
inline |
◆ buffer() [1/2]
std::stringstream& open3d::io::rpc::BufferConnection::buffer |
( |
| ) |
|
|
inline |
◆ buffer() [2/2]
const std::stringstream& open3d::io::rpc::BufferConnection::buffer |
( |
| ) |
const |
|
inline |
◆ Send() [1/2]
std::shared_ptr< zmq::message_t > open3d::io::rpc::BufferConnection::Send |
( |
const void * |
data, |
|
|
size_t |
size |
|
) |
| |
|
virtual |
◆ Send() [2/2]
std::shared_ptr< zmq::message_t > open3d::io::rpc::BufferConnection::Send |
( |
zmq::message_t & |
send_msg | ) |
|
|
virtual |
The documentation for this class was generated from the following files: