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Open3D (C++ API)
0.19.0
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SYCL device properties and (when built) queue manager. More...
#include <algorithm>#include <cstdint>#include <memory>#include <string>#include <vector>#include "open3d/core/Device.h"Go to the source code of this file.
Data Structures | |
| struct | open3d::core::sy::SYCLDevice |
| Cached SYCL device properties (no SYCL runtime types in this struct). More... | |
Namespaces | |
| namespace | open3d |
| namespace | open3d::core |
| namespace | open3d::core::sy |
SYCL device properties and (when built) queue manager.
SYCLDevice is always defined (host-visible POD). SYCLContext and SYCL runtime handles live behind BUILD_SYCL_MODULE=ON in SYCLContext.cpp.
Generic host TUs may include this header for SYCLDevice only; SYCL kernel TUs include the full SYCL API via SYCL_LANGUAGE_VERSION.