Open3D (C++ API)  0.19.0
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Data Structures | Namespaces
SYCLContext.h File Reference

(bba9247 (Tue Jul 28 21:42:19 2026 -0700))

SYCL device properties and (when built) queue manager. More...

#include <algorithm>
#include <cstdint>
#include <memory>
#include <string>
#include <vector>
#include "open3d/core/Device.h"

Go to the source code of this file.

Data Structures

struct  open3d::core::sy::SYCLDevice
 Cached SYCL device properties (no SYCL runtime types in this struct). More...
 

Namespaces

namespace  open3d
 
namespace  open3d::core
 
namespace  open3d::core::sy
 

Detailed Description

SYCL device properties and (when built) queue manager.

SYCLDevice is always defined (host-visible POD). SYCLContext and SYCL runtime handles live behind BUILD_SYCL_MODULE=ON in SYCLContext.cpp.

Generic host TUs may include this header for SYCLDevice only; SYCL kernel TUs include the full SYCL API via SYCL_LANGUAGE_VERSION.