Open3D 0.3.0 is ready to go!

Open3D Version 0.3.0 (released 2018-09-13)

Open3D is being developed under the auspices of the Open Source Vision Foundation (http://www.osvf.org). The team has been working hard to make Open3D accessible and easy to use.

In this regard, version 0.3.0 brings major features related to library installation, including improved CMake installation for Linux, Mac and Windows with off-the-shelf systems; new installation options using PIP and CONDA for Linux, Mac and Windows; and overall an easier and cleaner installation experience.

We are also continuing to extend the 3D processing and visualization functionality. Among other features, version 0.3 brings support for enhanced 3D reconstruction; extension of TSDF volume integration to floating-point intensity images; and an improved non-blocking visualization tool.

This version also comes with extended and improved documentation. We have enhanced the tutorials on multiway registration, marching cubes, global registration, and headless rendering, among others.

Open3D 0.3.0 also includes our first set of tests to verify the integrity and correctness of the library. You can expect to see much more of this in future releases.

For a detailed description of all the features of Open3D 0.3, please keep reading. We hope you enjoy this release and hope to hear from you. Please send us feedback at info@open3d.org and join our Discord network (https://discord.gg/D35BGvn) to participate in the discussions.

Thanks!

The Open3D team


Legend:

  • [Added]: Used to indicate addition of new features
  • [Changed]: Updates of existing functionalities
  • [Deprecated]: Functionalities / features removed in future releases
  • [Removed]: Functionalities / features removed in this release
  • [Fixed]: For any bug fixes
  • [Breaking] This functionality breaks the previous API and you need to check your code

 

Installation and project structure

  • [Added] PIP installation under Conda environment for Linux, Mac and Windows for Python 2.7, 3.5 and 3.6 [Doc]
  • [Added] CONDA installation for Linux, Mac and Windows for Python 2.7, 3.5 and 3.6 [Doc]
  • [Changed] CMake installation to simplify installation in Linux, Mac and Windows
  • [Changed] Project folder structure
  • [Changed] Subgroups in CMakeLists.txt
  • [Breaking] Namespace three is now open3d, which brakes previous API
  • [Removed] Namespace three removed
  • [Removed] OpenCV dependency
  • [Fixed] Excessive warnings during compilation
  • [Fixed] Library not found problem for -lGLEW on OSX
  • [Fixed] ¬†‘jpeglib.h’ file not found problem on OSX
  • [Fixed] MacOS libpng linking problem
  • [Fixed] XCode build failure
  • [Fixed] Installation problems on brand-new Ubuntu 16.04 systems
  • [Fixed] Visual Studio 2017 15.8 build problem
  • [Fixed] Problem reinstalling open3d
  • [Fixed] Xcode IDE not producing libOpen3D.a

CORE features and applications

  • [Added] Version file
  • [Added] Feature to change view during non-blocking visualization
  • [Added] Support of rendering 3D line segments by generalization of LineSet and adding a Python binding
  • [Changed] Enhance features for 3D reconstruction system
  • [Changed] Extend TSDF volume integration algorithm to use additional inputs: float intensity Image + depth map
  • [Fixed] Name conflict in CreateWindow
  • [Fixed] Removes warnings in color map optimization
  • [Fixed] Visualization error on Visualizer::CaptureScreenImage (VisualizerRender.cpp)

Documentation and tutorials

  • [Added] Tutorial on how to transform Numpy array into open3d Image
  • [Changed] Tutorial on how to perform multiway registration, showing how to combine multiple point clouds into single point cloud
  • [Changed] New version of the marching cubes mesh tutorial
  • [Changed] New documentation for color_map_optimization
  • [Changed] ¬†Documentation for headless rendering and fast global registration
  • [Changed] Changed code rendering style in documents. The document is also directly linked to the tutorial code, to automatically reflect any future change in tutorial
  • [Fixed] Clarify how to retrieve estimated point cloud normal

Testing and benchmarking

  • [Added] New test for TestRGBDOdometry
  • [Changed] Updated rgbd_odometry test to include camera_primesense.json
  • [Fixed] Bug inTestRealSense.cpp

Misc

  • [Changed] Sort the file list with Alphanumeric order to create global mesh from files