Open3D (C++ API)  0.18.0+5c982c7
Data Fields
open3d::visualization::GuiSettingsModel::LightingProfile Struct Reference

#include <GuiSettingsModel.h>

Data Fields

std::string name
 
double ibl_intensity
 
double sun_intensity
 
Eigen::Vector3f sun_dir
 
Eigen::Vector3f sun_color = {1.0f, 1.0f, 1.0f}
 
rendering::Scene::Transform ibl_rotation
 
bool ibl_enabled = true
 
bool use_default_ibl = false
 
bool sun_enabled = true
 

Field Documentation

◆ ibl_enabled

bool open3d::visualization::GuiSettingsModel::LightingProfile::ibl_enabled = true

◆ ibl_intensity

double open3d::visualization::GuiSettingsModel::LightingProfile::ibl_intensity

◆ ibl_rotation

rendering::Scene::Transform open3d::visualization::GuiSettingsModel::LightingProfile::ibl_rotation
Initial value:
=
rendering::Scene::Transform::Identity()

◆ name

std::string open3d::visualization::GuiSettingsModel::LightingProfile::name

◆ sun_color

Eigen::Vector3f open3d::visualization::GuiSettingsModel::LightingProfile::sun_color = {1.0f, 1.0f, 1.0f}

◆ sun_dir

Eigen::Vector3f open3d::visualization::GuiSettingsModel::LightingProfile::sun_dir

◆ sun_enabled

bool open3d::visualization::GuiSettingsModel::LightingProfile::sun_enabled = true

◆ sun_intensity

double open3d::visualization::GuiSettingsModel::LightingProfile::sun_intensity

◆ use_default_ibl

bool open3d::visualization::GuiSettingsModel::LightingProfile::use_default_ibl = false

The documentation for this struct was generated from the following file: