open3d.geometry.subdivide_loop

open3d.geometry.subdivide_loop(input, number_of_iterations=1)

Function subdivide mesh using Loop’s algorithm. Loop, “Smooth subdivision surfaces based on triangles”, 1987.

Parameters
  • input (open3d.geometry.TriangleMesh) – The input triangle mesh.

  • number_of_iterations (int, optional, default=1) – Number of iterations. A single iteration splits each triangle into four triangles.

Returns

open3d.geometry.TriangleMesh