open3d.geometry.simplify_vertex_clustering

open3d.geometry.simplify_vertex_clustering(input, voxel_size, contraction=SimplificationContraction.Average)

Function to simplify mesh using vertex clustering.

Parameters
  • input (open3d.geometry.TriangleMesh) – The input triangle mesh.

  • voxel_size (float) – The size of the voxel within vertices are pooled.

  • contraction (open3d.geometry.SimplificationContraction, optional, default=SimplificationContraction.Average) – Method to aggregate vertex information. Average computes a simple average, Quadric minimizes the distance to the adjacent planes.

Returns

open3d.geometry.TriangleMesh