Open3D is an open-source library that supports rapid development of software that deals with 3D data. The Open3D frontend exposes a set of carefully selected data structures and algorithms in both C++ and Python. The backend is highly optimized and is set up for parallelization. Open3D was developed from a clean slate with a small and carefully considered set of dependencies. It can be set up on different platforms and compiled from source with minimal effort. The code is clean, consistently styled, and maintained via a clear code review mechanism. Open3D has been used in a number of published research projects and is actively deployed in the cloud. We welcome contributions from the open-source community.

Core features

  • Basic 3D data structures
  • Basic 3D data processing algorithms
  • Scene reconstruction
  • Surface alignment
  • 3D visualization
  • Python binding

Supported compilers

  • GCC 4.8 and later on Linux
  • XCode 8.0 and later on OS X
  • Visual Studio 2015 and later on Windows





Please cite our work if you use Open3D.

   author  = {Qian-Yi Zhou and Jaesik Park and Vladlen Koltun},
   title   = {{Open3D}: {A} Modern Library for {3D} Data Processing},
   journal = {arXiv:1801.09847},
   year    = {2018},


Open3D is released under theĀ MIT license. We encourage use for both research and commercial purposes, as long as proper attribution is given. If you use Open3D in published work, please cite our technical report. Feel free to also send us an email and let us know how Open3D has been useful to you and how it can be improved.