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| | VisualizerWithKeyCallback () |
| | Default Constructor. More...
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| | ~VisualizerWithKeyCallback () override |
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| | VisualizerWithKeyCallback (const VisualizerWithKeyCallback &)=delete |
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| VisualizerWithKeyCallback & | operator= (const VisualizerWithKeyCallback &)=delete |
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| void | PrintVisualizerHelp () override |
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| void | RegisterKeyCallback (int key, std::function< bool(Visualizer *)> callback) |
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| void | RegisterKeyActionCallback (int key, std::function< bool(Visualizer *, int, int)> callback) |
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| void | RegisterMouseMoveCallback (std::function< bool(Visualizer *, double, double)> callback) |
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| void | RegisterMouseScrollCallback (std::function< bool(Visualizer *, double, double)> callback) |
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| void | RegisterMouseButtonCallback (std::function< bool(Visualizer *, int, int, int)> callback) |
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| | Visualizer () |
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| virtual | ~Visualizer () |
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| | Visualizer (Visualizer &&)=delete |
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| | Visualizer (const Visualizer &)=delete |
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| Visualizer & | operator= (const Visualizer &)=delete |
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| bool | CreateVisualizerWindow (const std::string &window_name="Open3D", const int width=640, const int height=480, const int left=50, const int top=50, const bool visible=true) |
| | Function to create a window and initialize GLFW. More...
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| void | DestroyVisualizerWindow () |
| | Function to destroy a window. More...
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| void | RegisterAnimationCallback (std::function< bool(Visualizer *)> callback_func) |
| | Function to register a callback function for animation. More...
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| void | Run () |
| | Function to activate the window. More...
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| void | Close () |
| | Function to to notify the window to be closed. More...
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| bool | WaitEvents () |
| | Function to process the event queue and return if the window is closed. More...
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| bool | PollEvents () |
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| virtual bool | AddGeometry (std::shared_ptr< const geometry::Geometry > geometry_ptr, bool reset_bounding_box=true) |
| | Function to add geometry to the scene and create corresponding shaders. More...
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| virtual bool | RemoveGeometry (std::shared_ptr< const geometry::Geometry > geometry_ptr, bool reset_bounding_box=true) |
| | Function to remove geometry from the scene. More...
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| virtual bool | ClearGeometries () |
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| virtual bool | UpdateGeometry (std::shared_ptr< const geometry::Geometry > geometry_ptr=nullptr) |
| | Function to update geometry. More...
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| virtual bool | HasGeometry () const |
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| virtual void | UpdateRender () |
| | Function to inform render needed to be updated. More...
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| virtual void | SetFullScreen (bool fullscreen) |
| | Functions to change between fullscreen and windowed modes. More...
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| virtual void | ToggleFullScreen () |
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| virtual bool | IsFullScreen () |
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| virtual void | UpdateWindowTitle () |
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| virtual void | BuildUtilities () |
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| ViewControl & | GetViewControl () |
| | Function to retrieve the associated ViewControl. More...
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| RenderOption & | GetRenderOption () |
| | Function to retrieve the associated RenderOption. More...
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| std::shared_ptr< geometry::Image > | CaptureScreenFloatBuffer (bool do_render=true) |
| | Function to capture screen and store RGB in a float buffer. More...
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| void | CaptureScreenImage (const std::string &filename="", bool do_render=true) |
| | Function to capture and save a screen image. More...
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| std::shared_ptr< geometry::Image > | CaptureDepthFloatBuffer (bool do_render=true) |
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| void | CaptureDepthImage (const std::string &filename="", bool do_render=true, double depth_scale=1000.0) |
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| void | CaptureDepthPointCloud (const std::string &filename="", bool do_render=true, bool convert_to_world_coordinate=false) |
| | Function to capture and save local point cloud. More...
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| void | CaptureRenderOption (const std::string &filename="") |
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| void | ResetViewPoint (bool reset_bounding_box=false) |
| | Function to reset view point. More...
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| const std::string & | GetWindowName () const |
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| std::string | GetViewStatus () |
| | Get the current view status as a json string of ViewTrajectory. More...
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| void | SetViewStatus (const std::string &view_status_str) |
| | Set the current view status from a json string of ViewTrajectory. More...
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| void | KeyPressCallback (GLFWwindow *window, int key, int scancode, int action, int mods) override |
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| void | MouseMoveCallback (GLFWwindow *window, double x, double y) override |
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| void | MouseScrollCallback (GLFWwindow *window, double x, double y) override |
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| void | MouseButtonCallback (GLFWwindow *window, int button, int action, int mods) override |
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| std::string | PrintKeyToString (int key) |
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| virtual bool | InitOpenGL () |
| | Function to initialize OpenGL. More...
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| virtual bool | InitViewControl () |
| | Function to initialize ViewControl. More...
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| virtual bool | InitRenderOption () |
| | Function to initialize RenderOption. More...
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| virtual void | Render (bool render_screen=false) |
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| void | CopyViewStatusToClipboard () |
| | Copy the current view status to clipboard. More...
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| void | CopyViewStatusFromClipboard () |
| | Apply the view point from clipboard. More...
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| virtual void | WindowRefreshCallback (GLFWwindow *window) |
| | Callback functions. More...
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| virtual void | WindowResizeCallback (GLFWwindow *window, int w, int h) |
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| virtual void | WindowCloseCallback (GLFWwindow *window) |
| | Function to notify the window to be closed. More...
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| std::map< int, std::function< bool(Visualizer *)> > | key_to_callback_ |
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| std::map< int, std::function< bool(Visualizer *, int, int)> > | key_action_to_callback_ |
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| std::function< bool(Visualizer *, double, double)> | mouse_move_callback_ |
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| std::function< bool(Visualizer *, double, double)> | mouse_scroll_callback_ |
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| std::function< bool(Visualizer *, int, int, int)> | mouse_button_callback_ |
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| GLFWwindow * | window_ = NULL |
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| std::string | window_name_ = "Open3D" |
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| std::shared_ptr< GLFWContext > | glfw_context_ = nullptr |
| | Shared GLFW context. More...
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| Eigen::Vector2i | saved_window_size_ = Eigen::Vector2i::Zero() |
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| Eigen::Vector2i | saved_window_pos_ = Eigen::Vector2i::Zero() |
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| std::function< bool(Visualizer *)> | animation_callback_func_ = nullptr |
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| std::function< bool(Visualizer *)> | animation_callback_func_in_loop_ |
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| MouseControl | mouse_control_ |
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| bool | is_redraw_required_ = true |
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| bool | is_initialized_ = false |
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| GLuint | vao_id_ = 0 |
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| GLuint | render_fbo_ = 0 |
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| GLuint | render_rgb_tex_ = 0 |
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| GLuint | render_depth_stencil_rbo_ = 0 |
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| std::unique_ptr< ViewControl > | view_control_ptr_ |
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| std::unique_ptr< RenderOption > | render_option_ptr_ |
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| std::unordered_set< std::shared_ptr< const geometry::Geometry > > | geometry_ptrs_ |
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| std::unordered_set< std::shared_ptr< glsl::GeometryRenderer > > | geometry_renderer_ptrs_ |
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| std::vector< std::shared_ptr< const geometry::Geometry > > | utility_ptrs_ |
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| std::vector< std::shared_ptr< glsl::GeometryRenderer > > | utility_renderer_ptrs_ |
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| std::unordered_map< std::shared_ptr< glsl::GeometryRenderer >, RenderOption > | utility_renderer_opts_ |
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| std::shared_ptr< geometry::TriangleMesh > | coordinate_frame_mesh_ptr_ |
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| std::shared_ptr< glsl::CoordinateFrameRenderer > | coordinate_frame_mesh_renderer_ptr_ |
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Visualizer with custom key callback capabilities.