Open3D (C++ API)  0.19.0
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TriangleMeshIO.h
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1// ----------------------------------------------------------------------------
2// - Open3D: www.open3d.org -
3// ----------------------------------------------------------------------------
4// Copyright (c) 2018-2024 www.open3d.org
5// SPDX-License-Identifier: MIT
6// ----------------------------------------------------------------------------
7
8#pragma once
9
10#include <string>
11
14
15namespace open3d {
16namespace t {
17namespace io {
18
21std::shared_ptr<geometry::TriangleMesh> CreateMeshFromFile(
22 const std::string &filename, bool print_progress = false);
23
37bool ReadTriangleMesh(const std::string &filename,
38 geometry::TriangleMesh &mesh,
40
61bool WriteTriangleMesh(const std::string &filename,
62 const geometry::TriangleMesh &mesh,
63 bool write_ascii = false,
64 bool compressed = false,
65 bool write_vertex_normals = true,
66 bool write_vertex_colors = true,
67 bool write_triangle_uvs = true,
68 bool print_progress = false);
69
71 const std::string &filename,
72 geometry::TriangleMesh &mesh,
74
75bool ReadTriangleMeshFromNPZ(const std::string &filename,
76 geometry::TriangleMesh &mesh,
78
79bool WriteTriangleMeshUsingASSIMP(const std::string &filename,
80 const geometry::TriangleMesh &mesh,
81 const bool write_ascii,
82 const bool compressed,
83 const bool write_vertex_normals,
84 const bool write_vertex_colors,
85 const bool write_triangle_uvs,
86 const bool print_progress);
87
88bool WriteTriangleMeshToNPZ(const std::string &filename,
89 const geometry::TriangleMesh &mesh,
90 const bool write_ascii,
91 const bool compressed,
92 const bool write_vertex_normals,
93 const bool write_vertex_colors,
94 const bool write_triangle_uvs,
95 const bool print_progress);
96
97} // namespace io
98} // namespace t
99} // namespace open3d
double t
Definition SurfaceReconstructionPoisson.cpp:172
bool WriteTriangleMeshToNPZ(const std::string &filename, const geometry::TriangleMesh &mesh, const bool write_ascii, const bool compressed, const bool write_vertex_normals, const bool write_vertex_colors, const bool write_triangle_uvs, const bool print_progress)
Definition TriangleMeshIO.cpp:228
bool ReadTriangleMeshFromNPZ(const std::string &filename, geometry::TriangleMesh &mesh, const open3d::io::ReadTriangleMeshOptions &params)
Definition TriangleMeshIO.cpp:160
bool WriteTriangleMesh(const std::string &filename, const geometry::TriangleMesh &mesh, bool write_ascii, bool compressed, bool write_vertex_normals, bool write_vertex_colors, bool write_triangle_uvs, bool print_progress)
Definition TriangleMeshIO.cpp:126
bool WriteTriangleMeshUsingASSIMP(const std::string &filename, const geometry::TriangleMesh &mesh, const bool write_ascii, const bool compressed, const bool write_vertex_normals, const bool write_vertex_colors, const bool write_triangle_uvs, const bool print_progress)
Definition FileASSIMP.cpp:712
bool ReadTriangleMesh(const std::string &filename, geometry::TriangleMesh &mesh, open3d::io::ReadTriangleMeshOptions params)
Definition TriangleMeshIO.cpp:77
bool ReadTriangleMeshUsingASSIMP(const std::string &filename, geometry::TriangleMesh &mesh, const open3d::io::ReadTriangleMeshOptions &params)
Definition FileASSIMP.cpp:508
std::shared_ptr< geometry::TriangleMesh > CreateMeshFromFile(const std::string &filename, bool print_progress)
Definition TriangleMeshIO.cpp:60
Definition PinholeCameraIntrinsic.cpp:16
Definition TriangleMeshIO.h:22