#include <GaussianSplatDataPacking.h>
Matches GaussianViewParams uniform block in the compute shaders (std140). Named to match the GLSL block: layout(std140, binding=0) uniform GaussianViewParams.
◆ camera_position_and_near
| float open3d::visualization::rendering::GaussianViewParams::camera_position_and_near[4] |
◆ clip_from_view
| float open3d::visualization::rendering::GaussianViewParams::clip_from_view[16] |
◆ depth_range_and_flags
| float open3d::visualization::rendering::GaussianViewParams::depth_range_and_flags[4] |
◆ limits
| std::uint32_t open3d::visualization::rendering::GaussianViewParams::limits[4] |
◆ scene
| std::uint32_t open3d::visualization::rendering::GaussianViewParams::scene[4] |
◆ tiles
| std::uint32_t open3d::visualization::rendering::GaussianViewParams::tiles[4] |
◆ view_from_world
| float open3d::visualization::rendering::GaussianViewParams::view_from_world[16] |
◆ viewport_origin_and_size
| float open3d::visualization::rendering::GaussianViewParams::viewport_origin_and_size[4] |
◆ world_from_model
| float open3d::visualization::rendering::GaussianViewParams::world_from_model[16] |
The documentation for this struct was generated from the following file: