#include <pybind11/detail/internals.h>
#include <pybind11/eigen.h>
#include <pybind11/functional.h>
#include <pybind11/numpy.h>
#include <pybind11/operators.h>
#include <pybind11/pybind11.h>
#include <pybind11/stl.h>
#include <pybind11/stl_bind.h>
#include "Open3D/Registration/PoseGraph.h"
#include "Open3D/Utility/Eigen.h"
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◆ temp_eigen_matrix4d
◆ temp_eigen_vector4i
◆ PYBIND11_MAKE_OPAQUE() [1/13]
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◆ PYBIND11_MAKE_OPAQUE() [2/13]
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◆ PYBIND11_MAKE_OPAQUE() [3/13]
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◆ PYBIND11_MAKE_OPAQUE() [4/13]
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std::vector< float > |
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◆ PYBIND11_MAKE_OPAQUE() [5/13]
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std::vector< double > |
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◆ PYBIND11_MAKE_OPAQUE() [6/13]
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std::vector< Eigen::Vector3d > |
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◆ PYBIND11_MAKE_OPAQUE() [7/13]
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std::vector< Eigen::Vector3i > |
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◆ PYBIND11_MAKE_OPAQUE() [8/13]
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std::vector< Eigen::Vector2d > |
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◆ PYBIND11_MAKE_OPAQUE() [9/13]
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std::vector< Eigen::Vector2i > |
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◆ PYBIND11_MAKE_OPAQUE() [10/13]
◆ PYBIND11_MAKE_OPAQUE() [11/13]
◆ PYBIND11_MAKE_OPAQUE() [12/13]
◆ PYBIND11_MAKE_OPAQUE() [13/13]