#include <Color.h>
◆ Color() [1/3]
open3d::visualization::gui::Color::Color |
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◆ Color() [2/3]
open3d::visualization::gui::Color::Color |
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float |
r, |
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float |
g, |
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float |
b, |
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float |
a = 1.0 |
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) |
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◆ Color() [3/3]
open3d::visualization::gui::Color::Color |
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const Eigen::Vector3f & |
rgb | ) |
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◆ GetAlpha()
float open3d::visualization::gui::Color::GetAlpha |
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const |
◆ GetBlue()
float open3d::visualization::gui::Color::GetBlue |
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const |
◆ GetGreen()
float open3d::visualization::gui::Color::GetGreen |
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const |
◆ GetMutablePointer()
float * open3d::visualization::gui::Color::GetMutablePointer |
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◆ GetPointer()
const float * open3d::visualization::gui::Color::GetPointer |
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const |
◆ GetRed()
float open3d::visualization::gui::Color::GetRed |
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const |
◆ Lightened()
Color open3d::visualization::gui::Color::Lightened |
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float |
amount | ) |
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Returns a lighter color.
- Parameters
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amount | is between 0 and 1, with 0 being the same color and 1 being white. |
◆ operator!=()
bool open3d::visualization::gui::Color::operator!= |
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const Color & |
rhs | ) |
const |
◆ operator==()
bool open3d::visualization::gui::Color::operator== |
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const Color & |
rhs | ) |
const |
◆ SetColor()
void open3d::visualization::gui::Color::SetColor |
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float |
r, |
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float |
g, |
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float |
b, |
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float |
a = 1.0 |
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) |
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◆ ToABGR32()
unsigned int open3d::visualization::gui::Color::ToABGR32 |
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const |
The documentation for this class was generated from the following files: