open3d.visualization.rendering.Material¶
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class
open3d.visualization.rendering.Material¶ Describes the real-world, physically based (PBR) material used to render a geometry
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__init__(self: open3d.cpu.pybind.visualization.rendering.Material) → None¶
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property
absorption_color¶
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property
absorption_distance¶
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property
albedo_img¶
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property
anisotropy_img¶
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property
ao_img¶
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property
aspect_ratio¶
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property
base_anisotropy¶
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property
base_clearcoat¶
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property
base_clearcoat_roughness¶
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property
base_color¶
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property
base_metallic¶
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property
base_reflectance¶
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property
base_roughness¶
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property
clearcoat_img¶
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property
clearcoat_roughness_img¶
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property
generic_imgs¶
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property
generic_params¶
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property
gradient¶
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property
ground_plane_axis¶
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property
has_alpha¶
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property
line_width¶ Requires ‘shader’ to be ‘unlitLine’
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property
metallic_img¶
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property
normal_img¶
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property
point_size¶
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property
reflectance_img¶
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property
roughness_img¶
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property
sRGB_color¶
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property
scalar_max¶
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property
scalar_min¶
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property
shader¶
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property
thickness¶
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property
transmission¶
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