Open3D (C++ API)
0.13.0
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#include "math.h"
Go to the source code of this file.
Data Structures | |
union | un |
Macros | |
#define | gone 1065353216 |
#define | gsine_pi_over_eight 1053028117 |
#define | gcosine_pi_over_eight 1064076127 |
#define | gone_half 0.5f |
#define | gsmall_number 1.e-12f |
#define | gtiny_number 1.e-20f |
#define | gfour_gamma_squared 5.8284273147583007813f |
#define | max(x, y) (x > y ? x : y) |
#define | __fadd_rn(x, y) (x + y) |
#define | __fsub_rn(x, y) (x - y) |
#define | __frsqrt_rn(x) (1.0 / sqrt(x)) |
Functions | |
void | svd (float a11, float a12, float a13, float a21, float a22, float a23, float a31, float a32, float a33, float &u11, float &u12, float &u13, float &u21, float &u22, float &u23, float &u31, float &u32, float &u33, float &s11, float &s22, float &s33, float &v11, float &v12, float &v13, float &v21, float &v22, float &v23, float &v31, float &v32, float &v33) |
#define __fadd_rn | ( | x, | |
y | |||
) | (x + y) |
#define __frsqrt_rn | ( | x | ) | (1.0 / sqrt(x)) |
#define __fsub_rn | ( | x, | |
y | |||
) | (x - y) |
#define gcosine_pi_over_eight 1064076127 |
#define gfour_gamma_squared 5.8284273147583007813f |
#define gone 1065353216 |
#define gone_half 0.5f |
#define gsine_pi_over_eight 1053028117 |
#define gsmall_number 1.e-12f |
#define gtiny_number 1.e-20f |
#define max | ( | x, | |
y | |||
) | (x > y ? x : y) |
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inline |