open3d.t.geometry.TriangleMesh¶
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class
open3d.t.geometry.TriangleMesh¶ A triangle mesh contains a set of 3d vertices and faces.
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__init__(*args, **kwargs)¶ Overloaded function.
__init__(self: open3d.cpu.pybind.t.geometry.TriangleMesh, device: open3d.cpu.pybind.core.Device) -> None
__init__(self: open3d.cpu.pybind.t.geometry.TriangleMesh, vertices: open3d.cpu.pybind.core.Tensor, triangles: open3d.cpu.pybind.core.Tensor) -> None
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clear(self)¶ Clear all elements in the geometry.
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open3d.cpu.pybind.t.geometry.Geometry
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static
from_legacy_triangle_mesh(mesh_legacy: open3d.cpu.pybind.geometry.TriangleMesh, vertex_dtype: open3d.cpu.pybind.core.Dtype = Float32, triangle_dtype: open3d.cpu.pybind.core.Dtype = Int64, device: open3d.cpu.pybind.core.Device = CPU:0) → open3d.cpu.pybind.t.geometry.TriangleMesh¶ Create a TriangleMesh from a legacy Open3D TriangleMesh.
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get_center(self: open3d.cpu.pybind.t.geometry.TriangleMesh) → open3d.cpu.pybind.core.Tensor¶ Returns the center for point coordinates.
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get_max_bound(self: open3d.cpu.pybind.t.geometry.TriangleMesh) → open3d.cpu.pybind.core.Tensor¶ Returns the max bound for point coordinates.
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get_min_bound(self: open3d.cpu.pybind.t.geometry.TriangleMesh) → open3d.cpu.pybind.core.Tensor¶ Returns the min bound for point coordinates.
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is_empty(self)¶ Returns
Trueiff the geometry is empty.- Returns
bool
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rotate(self: open3d.cpu.pybind.t.geometry.TriangleMesh, R: open3d.cpu.pybind.core.Tensor, center: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.t.geometry.TriangleMesh¶ Rotate points and normals (if exist).
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scale(self: open3d.cpu.pybind.t.geometry.TriangleMesh, scale: float, center: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.t.geometry.TriangleMesh¶ Scale points.
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to_legacy_triangle_mesh(self: open3d.cpu.pybind.t.geometry.TriangleMesh) → open3d.cpu.pybind.geometry.TriangleMesh¶ Convert to a legacy Open3D TriangleMesh.
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transform(self: open3d.cpu.pybind.t.geometry.TriangleMesh, transformation: open3d.cpu.pybind.core.Tensor) → open3d.cpu.pybind.t.geometry.TriangleMesh¶ Transforms the points and normals (if exist).
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translate(self: open3d.cpu.pybind.t.geometry.TriangleMesh, translation: open3d.cpu.pybind.core.Tensor, relative: bool = True) → open3d.cpu.pybind.t.geometry.TriangleMesh¶ Translates points.
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property
triangles¶
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property
vertices¶
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