|
Open3D (C++ API)
0.18.0+252c867
|
#include <tiny_gltf.h>#include <numeric>#include <vector>#include "open3d/io/FileFormatIO.h"#include "open3d/io/TriangleMeshIO.h"#include "open3d/utility/FileSystem.h"#include "open3d/utility/Logging.h"Data Structures | |
| struct | open3d::io::ArrayAdapter< T > |
| struct | open3d::io::IntArrayBase |
| struct | open3d::io::IntArray< T > |
Namespaces | |
| open3d | |
| open3d::io | |
Functions | |
| FileGeometry | open3d::io::ReadFileGeometryTypeGLTF (const std::string &path) |
| bool | open3d::io::ReadTriangleMeshFromGLTF (const std::string &filename, geometry::TriangleMesh &mesh, const ReadTriangleMeshOptions ¶ms) |
| bool | open3d::io::WriteTriangleMeshToGLTF (const std::string &filename, const geometry::TriangleMesh &mesh, bool write_ascii, bool compressed, bool write_vertex_normals, bool write_vertex_colors, bool write_triangle_uvs, bool print_progress) |