36 #include <GLFW/glfw3.h> 39 #include <unordered_set> 54 namespace visualization {
59 bool is_mouse_left_button_down =
false;
60 bool is_mouse_middle_button_down =
false;
61 bool is_control_key_down =
false;
62 bool is_shift_key_down =
false;
63 bool is_alt_key_down =
false;
64 bool is_super_key_down =
false;
65 double mouse_position_x = 0.0;
66 double mouse_position_y = 0.0;
79 bool CreateVisualizerWindow(
const std::string &window_name =
"Open3D",
80 const int width = 640,
84 const bool visible =
true);
88 void DestroyVisualizerWindow();
92 void RegisterAnimationCallback(
93 std::function<
bool(
Visualizer *)> callback_func);
122 virtual bool AddGeometry(
123 std::shared_ptr<const geometry::Geometry> geometry_ptr);
131 virtual bool RemoveGeometry(
132 std::shared_ptr<const geometry::Geometry> geometry_ptr);
137 virtual bool UpdateGeometry();
138 virtual bool HasGeometry()
const;
141 virtual void UpdateRender();
143 virtual void PrintVisualizerHelp();
144 virtual void UpdateWindowTitle();
145 virtual void BuildUtilities();
149 std::shared_ptr<geometry::Image> CaptureScreenFloatBuffer(
150 bool do_render =
true);
151 void CaptureScreenImage(
const std::string &filename =
"",
152 bool do_render =
true);
153 std::shared_ptr<geometry::Image> CaptureDepthFloatBuffer(
154 bool do_render =
true);
155 void CaptureDepthImage(
const std::string &filename =
"",
156 bool do_render =
true,
157 double depth_scale = 1000.0);
158 void CaptureDepthPointCloud(
const std::string &filename =
"",
159 bool do_render =
true,
160 bool convert_to_world_coordinate =
false);
161 void CaptureRenderOption(
const std::string &filename =
"");
162 void ResetViewPoint(
bool reset_bounding_box =
false);
168 virtual bool InitOpenGL();
171 virtual bool InitViewControl();
174 virtual bool InitRenderOption();
179 virtual void Render();
181 void CopyViewStatusToClipboard();
183 void CopyViewStatusFromClipboard();
186 virtual void WindowRefreshCallback(GLFWwindow *window);
187 virtual void WindowResizeCallback(GLFWwindow *window,
int w,
int h);
188 virtual void MouseMoveCallback(GLFWwindow *window,
double x,
double y);
189 virtual void MouseScrollCallback(GLFWwindow *window,
double x,
double y);
190 virtual void MouseButtonCallback(GLFWwindow *window,
194 virtual void KeyPressCallback(
195 GLFWwindow *window,
int key,
int scancode,
int action,
int mods);
196 virtual void WindowCloseCallback(GLFWwindow *window);
200 GLFWwindow *window_ = NULL;
201 std::string window_name_ =
"Open3D";
202 std::function<bool(Visualizer *)> animation_callback_func_ =
nullptr;
207 std::function<bool(Visualizer *)> animation_callback_func_in_loop_ =
212 bool is_redraw_required_ =
true;
213 bool is_initialized_ =
false;
223 std::unordered_set<std::shared_ptr<const geometry::Geometry>>
227 std::unordered_set<std::shared_ptr<glsl::GeometryRenderer>>
238 std::shared_ptr<glsl::CoordinateFrameRenderer>
245 double pixel_to_screen_coordinate_ = 1.0;
std::vector< std::shared_ptr< const geometry::Geometry > > utility_ptrs_
Definition: Visualizer.h:231
std::vector< std::shared_ptr< glsl::GeometryRenderer > > utility_renderer_ptrs_
Definition: Visualizer.h:234
std::unordered_set< std::shared_ptr< glsl::GeometryRenderer > > geometry_renderer_ptrs_
Definition: Visualizer.h:228
RenderOption & GetRenderOption()
Definition: Visualizer.h:148
Definition: ViewControl.h:38
std::shared_ptr< glsl::CoordinateFrameRenderer > coordinate_frame_mesh_renderer_ptr_
Definition: Visualizer.h:239
std::unique_ptr< RenderOption > render_option_ptr_
Definition: Visualizer.h:220
std::shared_ptr< geometry::TriangleMesh > coordinate_frame_mesh_ptr_
Definition: Visualizer.h:237
ViewControl & GetViewControl()
Definition: Visualizer.h:147
Definition: RenderOption.h:36
std::unique_ptr< ViewControl > view_control_ptr_
Definition: Visualizer.h:217
GLuint vao_id_
Definition: Visualizer.h:214
std::unordered_set< std::shared_ptr< const geometry::Geometry > > geometry_ptrs_
Definition: Visualizer.h:224
const std::string & GetWindowName() const
Definition: Visualizer.h:164
Definition: PinholeCameraIntrinsic.cpp:34
Definition: Visualizer.h:55
MouseControl mouse_control_
Definition: Visualizer.h:211
Definition: Visualizer.h:57
int height
Definition: FilePCD.cpp:68
int width
Definition: FilePCD.cpp:67