open3d.visualization.VisualizerWithEditing¶
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class
open3d.visualization.VisualizerWithEditing¶ Visualizer with editing capabilities.
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__init__(*args, **kwargs)¶ Overloaded function.
__init__(self: open3d.visualization.VisualizerWithEditing) -> None
Default constructor
__init__(self: open3d.visualization.VisualizerWithEditing, arg0: float, arg1: bool, arg2: str) -> None
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add_geometry(self: open3d.visualization.Visualizer, geometry: open3d.geometry.Geometry) → bool¶ Function to add geometry to the scene and create corresponding shaders
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capture_depth_float_buffer(self: open3d.visualization.Visualizer, do_render: bool = False) → open3d.geometry.Image¶ Function to capture depth in a float buffer
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capture_depth_image(self: open3d.visualization.Visualizer, filename: str, do_render: bool = False, depth_scale: float = 1000.0) → None¶ Function to capture and save a depth image
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capture_screen_float_buffer(self: open3d.visualization.Visualizer, do_render: bool = False) → open3d.geometry.Image¶ Function to capture screen and store RGB in a float buffer
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capture_screen_image(self: open3d.visualization.Visualizer, filename: str, do_render: bool = False) → None¶ Function to capture and save a screen image
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close(self: open3d.visualization.Visualizer) → None¶ Function to notify the window to be closed
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create_window(self: open3d.visualization.Visualizer, window_name: str = 'Open3D', width: int = 1920, height: int = 1080, left: int = 50, top: int = 50, visible: bool = True) → bool¶ Function to create a window and initialize GLFW
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destroy_window(self: open3d.visualization.Visualizer) → None¶ Function to destroy a window
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get_picked_points(self: open3d.visualization.VisualizerWithEditing) → List[int]¶ Function to get picked points
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get_render_option(self: open3d.visualization.Visualizer) → open3d.visualization.RenderOption¶ Function to retrieve the associated
RenderOption
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get_view_control(self: open3d.visualization.Visualizer) → open3d.visualization.ViewControl¶ Function to retrieve the associated
ViewControl
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get_window_name(self: open3d.visualization.Visualizer) → str¶
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poll_events(self: open3d.visualization.Visualizer) → bool¶ Function to poll events
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register_animation_callback(self: open3d.visualization.Visualizer, callback_func: Callable[[open3d.visualization.Visualizer], bool]) → None¶ Function to register a callback function for animation
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reset_view_point(self: open3d.visualization.Visualizer, arg0: bool) → None¶ Function to reset view point
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run(self: open3d.visualization.Visualizer) → None¶ Function to activate the window
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update_geometry(self: open3d.visualization.Visualizer) → bool¶ Function to update geometry
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update_renderer(self: open3d.visualization.Visualizer) → None¶ Function to inform render needed to be updated
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