open3d.integration.UniformTSDFVolume¶
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class
open3d.integration.UniformTSDFVolume¶ UniformTSDFVolume implements the classic TSDF volume with uniform voxel grid (Curless and Levoy 1996).
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__init__(*args, **kwargs)¶ Overloaded function.
__init__(self: open3d.integration.UniformTSDFVolume, arg0: open3d.integration.UniformTSDFVolume) -> None
Copy constructor
__init__(self: open3d.integration.UniformTSDFVolume, length: float, resolution: int, sdf_trunc: float, color_type: open3d.integration.TSDFVolumeColorType) -> None
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extract_point_cloud(self: open3d.integration.TSDFVolume) → open3d.geometry.PointCloud¶ Function to extract a point cloud with normals
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extract_triangle_mesh(self: open3d.integration.TSDFVolume) → open3d.geometry.TriangleMesh¶ Function to extract a triangle mesh
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extract_voxel_point_cloud(self: open3d.integration.UniformTSDFVolume) → open3d.geometry.PointCloud¶ Debug function to extract the voxel data into a point cloud.
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integrate(self: open3d.integration.TSDFVolume, image: open3d.geometry.RGBDImage, intrinsic: open3d.camera.PinholeCameraIntrinsic, extrinsic: numpy.ndarray[float64[4, 4]]) → None¶ Function to integrate an RGB-D image into the volume
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reset(self: open3d.integration.TSDFVolume) → None¶ Function to reset the integration::TSDFVolume
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property
color_type¶ Color type of the TSDF volume.
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property
length¶ Total length, where
voxel_length = length / resolution.
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property
resolution¶ Resolution over the total length, where
voxel_length = length / resolution
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property
sdf_trunc¶ Truncation value for signed distance function (SDF).
- Type
float
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property
voxel_length¶ Voxel size.
- Type
float
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