open3d.geometry.SimplificationContraction¶
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class
open3d.geometry.SimplificationContraction¶ Members:
Average : The vertex positions are computed by the averaging.
Quadric : The vertex positions are computed by minimizing the distance to the adjacent triangle planes.
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Average= <SimplificationContraction.Average: 0>¶
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Quadric= <SimplificationContraction.Quadric: 1>¶
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property
value¶
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