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SYCLContext.h
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26 
33 
34 #pragma once
35 
36 #include <CL/sycl.hpp>
37 #include <unordered_map>
38 
39 #include "open3d/core/Device.h"
40 
41 namespace open3d {
42 namespace core {
43 namespace sycl {
44 
45 namespace sy = cl::sycl;
46 
49 class SYCLContext {
50 public:
51  SYCLContext(SYCLContext const&) = delete;
52  void operator=(SYCLContext const&) = delete;
53 
55  static SYCLContext& GetInstance();
56 
58  bool IsAvailable();
59 
61  bool IsDeviceAvailable(const Device& device);
62 
64  std::vector<Device> GetAvailableSYCLDevices();
65 
67  sy::queue GetDefaultQueue(const Device& device);
68 
69 private:
70  SYCLContext();
71 
73  std::vector<Device> devices_;
74 
76  std::unordered_map<Device, sy::queue> device_to_default_queue_;
77 
79  std::unordered_map<Device, sy::device> device_to_sycl_device_;
80 };
81 
82 } // namespace sycl
83 } // namespace core
84 } // namespace open3d
static SYCLContext & GetInstance()
Get singleton instance.
Definition: SYCLContext.cpp:41
bool IsAvailable()
Returns true if there is at least one SYCL devices.
Definition: SYCLContext.cpp:46
std::vector< Device > GetAvailableSYCLDevices()
Returns a list of all available SYCL devices.
Definition: SYCLContext.cpp:58
Definition: Device.h:37
void operator=(SYCLContext const &)=delete
bool IsDeviceAvailable(const Device &device)
Returns true if the specified SYCL device is available.
Definition: SYCLContext.cpp:48
Definition: PinholeCameraIntrinsic.cpp:35
sy::queue GetDefaultQueue(const Device &device)
Get the default SYCL queue given an Open3D device.
Definition: SYCLContext.cpp:60
Definition: SYCLContext.h:49