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Overload.h
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26 
27 #pragma once
28 
29 namespace open3d {
30 namespace utility {
31 
43 template <typename... Ts>
44 struct Overloaded;
45 
46 template <typename T1, typename... Ts>
47 struct Overloaded<T1, Ts...> : T1, Overloaded<Ts...> {
48  Overloaded(T1 t1, Ts... ts) : T1(t1), Overloaded<Ts...>(ts...) {}
49 
50  using T1::operator();
52 };
53 
54 template <typename T1>
55 struct Overloaded<T1> : T1 {
56  Overloaded(T1 t1) : T1(t1) {}
57 
58  using T1::operator();
59 };
60 
73 template <typename... Ts>
74 Overloaded<Ts...> Overload(Ts... ts) {
75  return Overloaded<Ts...>(ts...);
76 }
77 
78 } // namespace utility
79 } // namespace open3d
Definition: Overload.h:44
Overloaded< Ts... > Overload(Ts... ts)
Definition: Overload.h:74
Overloaded(T1 t1, Ts... ts)
Definition: Overload.h:48
Definition: PinholeCameraIntrinsic.cpp:35
Overloaded(T1 t1)
Definition: Overload.h:56